Submitted by Lord_Claw_II on Mon, 2006-08-07 22:54
sjr - you can choose which game version format to use
i tried making a mod for agony spells. if you look at the coding in logic.dsres, the base_summon_dark spell works alot better than the base_summon_good spell.
i made a mod for the good version.
it still doesnt work. could someone try tanking this file and testing it for flaws?
sjr - you can choose which game version format to use
i tried making a mod for agony spells. if you look at the coding in logic.dsres, the base_summon_dark spell works alot better than the base_summon_good spell.
i made a mod for the good version.
it still doesnt work. could someone try tanking this file and testing it for flaws?
[t:template,n:base_summon_good] { doc = "good summoning spell base template"; specializes = base_spell_good; [magic] { [enchantments] { [*] { alteration = alter_strength; duration = #infinite; value = (#magic*7.3); } [*] { alteration = alter_dexterity; duration = #infinite; value = (#magic*7.3); } [*] { alteration = alter_intelligence; duration = #infinite; value = (#magic*7.3); } [*] { alteration = alter_melee; duration = #infinite; value = (#magic*7.3); } [*] { alteration = alter_ranged; duration = #infinite; value = (#magic*7.3); } [*] { alteration = alter_nature_magic; duration = #infinite; value = (#magic*7.3); } [*] { alteration = alter_combat_magic; duration = #infinite; value = (#magic*7.3); } [*] { alteration = alter_armor; duration = #infinite; value = (#magic*7.3); } [*] { alteration = alter_max_life; duration = #infinite; value = (#magic*23.7); } [*] { alteration = alter_life; duration = 1.0; value = (#magic*23.7); } [*] { alteration = alter_max_mana; duration = #infinite; value = (#magic*23.7); } [*] { alteration = alter_mana; duration = 1.0; value = (#magic*23.7); } [*] { alteration = alter_melee_damage_min; duration = #infinite; value = (#magic*21.9); } [*] { alteration = alter_melee_damage_max; duration = #infinite; value = (#magic*23.7); } [*] { alteration = alter_ranged_damage_min; duration = #infinite; value = (#magic*21.9); } [*] { alteration = alter_ranged_damage_max; duration = #infinite; value = (#magic*23.7); } [*] { alteration = alter_cmagic_damage_min; duration = #infinite; value = (#magic*19.5); } [*] { alteration = alter_cmagic_damage_max; duration = #infinite; value = (#magic*21.9); } [*] { alteration = alter_nmagic_damage_min; duration = #infinite; value = (#magic*19.5); } [*] { alteration = alter_nmagic_damage_max; duration = #infinite; value = (#magic*21.9); } } } }