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Thought I'd come back and resurrect this necro-post, as I finally put this plan into action. I've been running a weekly game of Dungeonsiege-as-RPG on Roll20 for the last couple months using my homebrew ruleset. The group finally made it to Stonebridge just last session, after fighting their way through the Farmlands and surviving a harrowing traverse of the Crypts.

The player running the "farmboy" equivalent chose to be an archer. Joining him was local Azunite priestess (nature mage), a half-elven rogue, and a troupe of Traveler entertainers including a bard, a wizard, a fortune-teller, and their half-giant guard and "strongman".

The crypts were brutal, with several near-TPKs. The priestess fell victim to one of the fire-belching traps, while the fortune-teller was slain by the Ruby Gargoyle's laser eyebeams. Shortly thereafter the party found Ulora, as well as a gnomish tinker, and finished their journey to Stonebridge. Been a hoot, watching a version of Dungeonsiege unfold in which the players are free to try just about anything they can think of. It definitely involves a lot more sneaking than the computer version!!

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