I was poking around in the mesh folder and discovered that although the human, dryad and elf figures are based on the farmgirl/formboy skeltons from DS1 (which means it's possible to build new armor for them) the dwarf was given a new skeleton, so that he can speak.
Along with the talking dryads (and the one human male you talk to at the start of BW) the dwarf gets extra bones for lips, chin, cheeks, forehead so the face can be animated. They only used the new skeletons for dryad/human NPC's who never join you, but the dwarf Yoren(?) can join your party so they've created a major problem for modders to want to add helmets, boots, armors, gauntlets, ornaments etc. as now the dwarf will be the only PC you can't build them for. If they'd kept the talker separate from the PC and used the old skeleton again, it wouldn't be a problem.
Weapons don't depend on the skeleton, so they would work for the dwarf.
We need to pressure them for a dwarf artpack!! (Just a skeleton would do, and I'd take a 3ds MAX one.)
I was poking around in the mesh folder and discovered that although the human, dryad and elf figures are based on the farmgirl/formboy skeltons from DS1 (which means it's possible to build new armor for them) the dwarf was given a new skeleton, so that he can speak.
Along with the talking dryads (and the one human male you talk to at the start of BW) the dwarf gets extra bones for lips, chin, cheeks, forehead so the face can be animated. They only used the new skeletons for dryad/human NPC's who never join you, but the dwarf Yoren(?) can join your party so they've created a major problem for modders to want to add helmets, boots, armors, gauntlets, ornaments etc. as now the dwarf will be the only PC you can't build them for. If they'd kept the talker separate from the PC and used the old skeleton again, it wouldn't be a problem.
Weapons don't depend on the skeleton, so they would work for the dwarf.
We need to pressure them for a dwarf artpack!! (Just a skeleton would do, and I'd take a 3ds MAX one.)