Very cool and impressive. I've always contemplated writing a Dungeon Siege story. At this time, I wrote a thirty-page mini-story about the 10th Legion and several thousand refugees fleeing from the crumbling Empire of Stars. They aren't looking specifically for Ehb, just a land away from the insanity; with the cataclysm, there is anarchy. Zaramoth's rule coming to an abrupt end turns the legions against each other. The Seck begin destroying everything in their path. One particular legion of Seck follows the 10th Legion, led by Godric Rismire. Rismire has managed to keep his legion under control, but faces a realistic threat of mutinee. As he leads the thousands of refugees into the unknown, the Seck follow at their heels. At the end, the Seck catch up to them, where there is a bloody battle. Most of the 10th Legion is destroyed. Rismire survives the battle, but sustains mortal wounds. The battle ends when the Grand Mage opens a rift in the ground. The Seck army pours into it. The ground then seals itself. The humans cannot continue on any further, and build a small town there, which will eventually become Ehb.
The Seck quickly turn to killing each other, trapped in the hole. The Seck General Gom places them all into a suspended sleep, waiting for a day when they would be awakened, and could strike again.
Lovely, though, Grrrman. From what you have there, I'd like to see more.
Unkown wrote:
It remains to be seen if DS can rise back from its ashes and dissociates from DS2 and GPG.
Very cool and impressive. I've always contemplated writing a Dungeon Siege story. At this time, I wrote a thirty-page mini-story about the 10th Legion and several thousand refugees fleeing from the crumbling Empire of Stars. They aren't looking specifically for Ehb, just a land away from the insanity; with the cataclysm, there is anarchy. Zaramoth's rule coming to an abrupt end turns the legions against each other. The Seck begin destroying everything in their path. One particular legion of Seck follows the 10th Legion, led by Godric Rismire. Rismire has managed to keep his legion under control, but faces a realistic threat of mutinee. As he leads the thousands of refugees into the unknown, the Seck follow at their heels. At the end, the Seck catch up to them, where there is a bloody battle. Most of the 10th Legion is destroyed. Rismire survives the battle, but sustains mortal wounds. The battle ends when the Grand Mage opens a rift in the ground. The Seck army pours into it. The ground then seals itself. The humans cannot continue on any further, and build a small town there, which will eventually become Ehb.
The Seck quickly turn to killing each other, trapped in the hole. The Seck General Gom places them all into a suspended sleep, waiting for a day when they would be awakened, and could strike again.
Lovely, though, Grrrman. From what you have there, I'd like to see more.