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I'd like to make a plea for less, less, less.

1. Less effects just to show off. There's no reason that every weapon has to glow, sparkle and drip colored light.

2. Less spells, not more. Fifteen different ways to cast lightning is no better than one, especially if the mob is immune to lightning anyway. They need more use in combination, like the use of debuffs to remove immunity before casting the damaging spell. It would be nice to be able to set up sequenced attacks by a single character that way, instead of making one party member do each one.

3. No character classes. Why lock anything off because you didn't choose it at the beginning? DS's big plus for me was that you could develop what you wanted as you progressed through the game. However, if you develop skills, it would be nice if they could add together, so for example, if you did combat magic AND archery you could fire explosive arrows - more range than a mage, more firepower than a regular arrow.

4. Get rid of Powers. They made PvP unworkable, and complicate the UI. If a "save it up for later" feature is needed, then have special ammo, or single-cast spells that need to be made in advance, and use up inventory space.

5. Less grotesques and more human adversaries, especially sneaky ones, where you don't know who to trust. The green/oranges outlines might have to go, or you'd know who's not really on your side.

6. Area effect and focussed attacks for everyone. Let the player choose whether to hit a single mob hard, or a lot of them less hard.

But I'd echo the "no autocast in town" one. You can't eliminate all spell-casting in town if you want to allow monsters to follow you inside, or mages get creamed!

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