Not only that, but players should be able to control the special effects on their weapons.
When at an enchantress, there could be the option for adding special effects that are built in or even having a pop-up window with sliders and stuff to control and even make custom effects for your weapons, adjusting cost accordingly.
An aspect of the game where that may be useful is the "wow" factor of it. A sword that spews brilliant gold light will certainally intimidate krug more than a normal sword, and they should react accordingly. An NPC might react differently if you are wielding a giant sword spewing black decay than if you are wielding a teapot mace. *winks at kathycf*
Not only that, but players should be able to control the special effects on their weapons.
When at an enchantress, there could be the option for adding special effects that are built in or even having a pop-up window with sliders and stuff to control and even make custom effects for your weapons, adjusting cost accordingly.
An aspect of the game where that may be useful is the "wow" factor of it. A sword that spews brilliant gold light will certainally intimidate krug more than a normal sword, and they should react accordingly. An NPC might react differently if you are wielding a giant sword spewing black decay than if you are wielding a teapot mace. *winks at kathycf*