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Giovanna_del_Arco's picture

Well, in some cases, you've got races like the Elves and Dwarves with very long lifespans (the Elven mage Arinth, for example, is still alive in DS2, even though he flourished around the end of the First Age some 1,000 years ago), you've also got the frozen thing I mentioned in connection with Return to Arhok, and you've got the time travel element in Yesterhaven. It is a fantasy genre game, after all, so with the variables involving magic taken into account as premises, there could be a fairly easy explanation that could still result in a logically valid conclusion:

My character was a hero in the First Age of Aranna.
Magic exists and functions with sometimes dramatic effects in Aranna.
Magical suspended animation is a given in Aranna.
Time travel is possible in Aranna (in both directions, as seen in Yesterhaven).
There are races in Aranna which are noted for longevity (including Agallan Giants, Elves, and Dwarves).
My character (was frozen/stumbled onto a time portal/is an Elf/whatever).
My character (was unfrozen in/stepped out of the time portal into/has lived into) the Second/Third/Ninety-Fifth/whatever Age.
______________
Therefore my character is now alive in the Second/Third/Ninety-Fifth/whatever Age.

It doesn't have to be hard to come up with a rationalization of it, unless you assume that the Physical/Temporal/Magical-Technological Laws of Aranna are like those of this Earth, and we already know that's not the case, in several particulars (physical space, for one thing, is apparently radically different in Aranna, if you untank the dsmap files and look at things).

~~~
Giovanna