So it looks bareheaded but really isn't as the wigs function as a helmet...complete with armor rating, same as the ribbons. I think this is a very nice feature.
Ohhh, okay, I gotcha. I was thinking bare-headed as in bald (yikes!). But that sounds like a good idea (the wigs, not baldness -- poor Britney).
kathycf wrote:
Another thing I would like to see is more interaction with the enviroment, such as the ability to climb on things, swim, jump and stuff like that. You can do that in many other games (Morrowind springs to mind) so why not DS?
Yes, it would be nice to be able to explore a little more of the environment than just the pathways from one quest objective to another. There are several places in Aranna I've wanted to climb on, or up to, just to have a look around.
In DS1, there were a lot of watery areas you could at least walk into (like all those water-filled holes in the Crystal Caverns), but in DS2, there are very few watery areas you can even walk in (let alone swim). I can thnk of only two off the top of my head -- one was the area on Greilyn that led to that cave behind the waterfall, and the other was in the first area outside of Aman'lu where you could either cross the bridge or go wading.
As for jumping, the first time I did the Agallan Trial, I thought it would have been so much easier if I could just jump across, instead of having to raise all four parts of the bridge. The flight thing I've suggested would allow some of that, though (but I guess that would have to be prohibited in the Agallan Trial, unless the Agallans think that something like Alexander's solution to the Gordian Knot is a valid solution to their challenge). But there are myths and legends from some cultures about certain heroes or seers who had great Leaping ability, so perhaps that could be worked into the game somehow in connection with a specific class.
Another thing that I think would be nice for DS3 is the option to open the game in a window, as well as in full-screen. There have been a number of times when I've used Ctrl-Esc in order to get back to the desktop (like when using a walkthrough and going back to consult it again in the midst of play), and then maximized the game again only to find that some interfaces were messed up. If it were opened in a window, I don't think that would happen.
And while we're brainstorming about ideas for DS3, I have a few more ideas (I don't think anyone is surprised to see me say that at this point).
Also, if an item is "legendary," shouldn't it live up to the label? I've seen a lot of drops in BW that were called "legendary X," then picked them up and looked at them and found they left a lot to be desired. I understand that the second Cataclysm altered magic, so a little of this is understandable, but apparently it altered it really badly.
And on the subject of picking things up to look at them, it would be nice to be able to right-click on an item on the ground and get some idea of how big it is, in terms of how much inventory space it will take up, as in DS1 and LoA, without having to have your character's inventory auto-arranged to make room, just to look at something. I like to have party members in DS2 and BW, and so I usually have the room in another party member's inventory, but I really despise having to rearrange my inventory back to the way I want it (I keep my spellbooks in a certain order that makes sense to me) after picking up something that won't fit without auto-arranging.
And back to the topic of items, there are unique items and set items in DS2 and BW, as we all know. Those are often very cool (especially in terms of appearance and visual effects). But it would be nice if the base quality and modifiers got better in Veteran than what they were in Merc, and better in Elite than what they were in Veteran, sort of like how in LoA you had the Staff of Stars, the Super Staff of Stars, and the Supreme Staff of Stars, depending on whether you obtained it in Merc, Vet, or Elite.
Ohhh, okay, I gotcha. I was thinking bare-headed as in bald (yikes!). But that sounds like a good idea (the wigs, not baldness -- poor Britney).
Yes, it would be nice to be able to explore a little more of the environment than just the pathways from one quest objective to another. There are several places in Aranna I've wanted to climb on, or up to, just to have a look around.
In DS1, there were a lot of watery areas you could at least walk into (like all those water-filled holes in the Crystal Caverns), but in DS2, there are very few watery areas you can even walk in (let alone swim). I can thnk of only two off the top of my head -- one was the area on Greilyn that led to that cave behind the waterfall, and the other was in the first area outside of Aman'lu where you could either cross the bridge or go wading.
As for jumping, the first time I did the Agallan Trial, I thought it would have been so much easier if I could just jump across, instead of having to raise all four parts of the bridge. The flight thing I've suggested would allow some of that, though (but I guess that would have to be prohibited in the Agallan Trial, unless the Agallans think that something like Alexander's solution to the Gordian Knot is a valid solution to their challenge). But there are myths and legends from some cultures about certain heroes or seers who had great Leaping ability, so perhaps that could be worked into the game somehow in connection with a specific class.
Another thing that I think would be nice for DS3 is the option to open the game in a window, as well as in full-screen. There have been a number of times when I've used Ctrl-Esc in order to get back to the desktop (like when using a walkthrough and going back to consult it again in the midst of play), and then maximized the game again only to find that some interfaces were messed up. If it were opened in a window, I don't think that would happen.
And while we're brainstorming about ideas for DS3, I have a few more ideas (I don't think anyone is surprised to see me say that at this point).
I think that an item that requires a higher level than another item of the same type (as in armor or staff or sword or whatever) should naturally have a better base quality (for armor, that would be a better AR, and for a staff or sword, it would be better damage), but that isn't always the case (and with the additional modifiers, a case can be made that the item is really better, but in some cases, that's questionable). I'm thinking primarily of armor here -- there are several armors that have a much better AR than others which require a much higher level, and I'm talking about armors that are concerned with the same class, like Melée).
Also, if an item is "legendary," shouldn't it live up to the label? I've seen a lot of drops in BW that were called "legendary X," then picked them up and looked at them and found they left a lot to be desired. I understand that the second Cataclysm altered magic, so a little of this is understandable, but apparently it altered it really badly.
And on the subject of picking things up to look at them, it would be nice to be able to right-click on an item on the ground and get some idea of how big it is, in terms of how much inventory space it will take up, as in DS1 and LoA, without having to have your character's inventory auto-arranged to make room, just to look at something. I like to have party members in DS2 and BW, and so I usually have the room in another party member's inventory, but I really despise having to rearrange my inventory back to the way I want it (I keep my spellbooks in a certain order that makes sense to me) after picking up something that won't fit without auto-arranging.
And back to the topic of items, there are unique items and set items in DS2 and BW, as we all know. Those are often very cool (especially in terms of appearance and visual effects). But it would be nice if the base quality and modifiers got better in Veteran than what they were in Merc, and better in Elite than what they were in Veteran, sort of like how in LoA you had the Staff of Stars, the Super Staff of Stars, and the Supreme Staff of Stars, depending on whether you obtained it in Merc, Vet, or Elite.
~~~
Giovanna