As for set items, I think it would be a good idea if there were some way to make sure that the entire set could be gotten before it is outclassed by "ordinary" or "rare" items.
And with regard to reagent recipes, I can't count how many times I've managed to gather all the necessary reagents for a recipe but been unable to get the item needed to be enchanted, or gathered the item and all of the reagents but one. Then when I finally get all the necessary stuff together and have the item enchanted, it turns out to be a disappointment in terms of how weak it is. That's another thing that should be fixed, ideally in terms of level-relation. For example, there was that one sword recipe that needed an enchantable legendary 2-handed sword, a demon jaw, an oak branch, a sapphire pommelstone, and a ruby pommelstone. By the time I had all the necessary ingredients and the item and got it enchanted, it was basically useless to my characters, as they had progressed beyond any advantage it would have provided.
With regard to an "ordinary" legendary item, I think it should have the full 4x4 enchantment, not just some single enchantment. What's the point of calling it "legendary" if it only has one enchantment?
I saw some people moaning over on the GPG forum about the frequency of "unique" and "rare" drops. Alright, I'll grant that the terms have been misused, maybe some alternative nomenclature is warranted, but I don't think they drop too frequently.
No to MMO. If I pay $20-$50 for a game, I don't want to have to pay a monthly/yearly fee to continue to play it. I've already paid for it once. If there's a way to get MMO without paying additional fees, it might be interesting, but I have a feeling it would rule out moddability. However, if there is a way to increase the number of individuals who can play together in one game session (say up to maybe 10 different people in one game session), that might be welcome (it's still going to be more limited for people with dial-up connections, naturally).
Capping advancement at level 100 was a bad idea (particularly if you play through DS2 Merc, then BW Merc, then DS2 Vet, then BW Vet, then DS2 Elite, and then BW Elite, including all secondary quests; there's little to no room for extraneous leveling outside the official questing). Give us back level 150 (or more).
Make PvP an option. By that I mean it should be an available mode of play. There should be three modes in this regard: No PvP, Only PvP, and PvP Allowed (but not exclusive). The latter might require designated areas where PvP can take place (such as a PvP Arena), leaving those who don't want to engage in such bloodsport free to wander the rest of the map without having to worry about PK. Teams should also be an option (and while there could be three modes there as well, in practical terms, I think it would have to be an either-or situation).
I'm sure there are still other ideas that will occur to me ...
As for set items, I think it would be a good idea if there were some way to make sure that the entire set could be gotten before it is outclassed by "ordinary" or "rare" items.
And with regard to reagent recipes, I can't count how many times I've managed to gather all the necessary reagents for a recipe but been unable to get the item needed to be enchanted, or gathered the item and all of the reagents but one. Then when I finally get all the necessary stuff together and have the item enchanted, it turns out to be a disappointment in terms of how weak it is. That's another thing that should be fixed, ideally in terms of level-relation. For example, there was that one sword recipe that needed an enchantable legendary 2-handed sword, a demon jaw, an oak branch, a sapphire pommelstone, and a ruby pommelstone. By the time I had all the necessary ingredients and the item and got it enchanted, it was basically useless to my characters, as they had progressed beyond any advantage it would have provided.
With regard to an "ordinary" legendary item, I think it should have the full 4x4 enchantment, not just some single enchantment. What's the point of calling it "legendary" if it only has one enchantment?
I saw some people moaning over on the GPG forum about the frequency of "unique" and "rare" drops. Alright, I'll grant that the terms have been misused, maybe some alternative nomenclature is warranted, but I don't think they drop too frequently.
No to MMO. If I pay $20-$50 for a game, I don't want to have to pay a monthly/yearly fee to continue to play it. I've already paid for it once. If there's a way to get MMO without paying additional fees, it might be interesting, but I have a feeling it would rule out moddability. However, if there is a way to increase the number of individuals who can play together in one game session (say up to maybe 10 different people in one game session), that might be welcome (it's still going to be more limited for people with dial-up connections, naturally).
Capping advancement at level 100 was a bad idea (particularly if you play through DS2 Merc, then BW Merc, then DS2 Vet, then BW Vet, then DS2 Elite, and then BW Elite, including all secondary quests; there's little to no room for extraneous leveling outside the official questing). Give us back level 150 (or more).
Make PvP an option. By that I mean it should be an available mode of play. There should be three modes in this regard: No PvP, Only PvP, and PvP Allowed (but not exclusive). The latter might require designated areas where PvP can take place (such as a PvP Arena), leaving those who don't want to engage in such bloodsport free to wander the rest of the map without having to worry about PK. Teams should also be an option (and while there could be three modes there as well, in practical terms, I think it would have to be an either-or situation).
I'm sure there are still other ideas that will occur to me ...
(To Be Continued?)