About the one memorable thing the Rise and Fall video said.
And even that is false. Makes him sound like a person who sincerely thinks ARPGs are mindless, but tries to sell this percieved flaw as a good thing. "Habitual repetition", my foot. As if a large portion of ARPGs doesn't use randomly-generated worlds specifically to make the player think hard and adapt on every playthrough. I would like to see him fully play through any of these games without dying and then tell me it was basically like playing a walking simulator.
And even that is false. Makes him sound like a person who sincerely thinks ARPGs are mindless, but tries to sell this percieved flaw as a good thing. "Habitual repetition", my foot. As if a large portion of ARPGs doesn't use randomly-generated worlds specifically to make the player think hard and adapt on every playthrough. I would like to see him fully play through any of these games without dying and then tell me it was basically like playing a walking simulator.