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That would be truly awesome. I’ve thought about that idea, but don’t have the technical prowess to pull it off, let alone where to start. Making objects dynamically appear in groups (foliage) based on biome would be really amazing.
There is the ‘next object’ took in the DS1 editor that allows you to place objects with different scales and rotations, maybe that can be applied somehow?
Fantastic idea, if there’s anything I can do to help do let me know. If something like this is possible, it’d make creating a map a lot quicker.

Now if only a terrain generator could be created as well... THAT would be a godsend.