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I've thought about terrain generation. I can't remember if I mentioned it in the post. It's much tougher, since nodes are not that modular. I was thinking maybe prefabbed or "node chunks" that conform could make it possible to randomize. I've just been theorizing about the whole thing, since mapping is a real pain. Maybe it can be done to be just good enough to generate a region that a map maker could edit. That would be enough to save a lot of time.

Edit: What would be helpful if you don't know programming in a language such as python is a template name list of the objects and monsters with their names. Maybe even an entry on this site that provides a picture of them as well.