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One approach I thought of for randomized maps could be prebuilt regions that can be swapped randomly. Then the objects can be randomized for these regions. This would give us a lot of randomness for maps. It can get recompiled after the scripts run or ran in ds2mod or dsmod to read from bits. Both games have the same structure for maps. This is more so for playing rather than map making, however. Of course one could keep the randomized map and edit it.

As a community we could work on the prebuilt regions. However, I would want to make a proof of concept before asking for help. They would also have to be built a certain way to work.