Flat nodes are fine. It's nodes (or sno files) that vary on their z axis that would be difficult to place the randomized object correctly on that axis. Need that calculated so they don't float or sink into the node. That's why I was thinking of doing manual placements. It's not ideal at all, since it'd be nice to get this to work with ds1 as well.
Flat nodes are fine. It's nodes (or sno files) that vary on their z axis that would be difficult to place the randomized object correctly on that axis. Need that calculated so they don't float or sink into the node. That's why I was thinking of doing manual placements. It's not ideal at all, since it'd be nice to get this to work with ds1 as well.