I've noticed that some armors will allow you to see your full boot when wearing them, whereas other armors will reduce your boots to *shoes*.
This also happens with gloves as well.
Is there a template command or some way to modify armor to force full boot and/or full gloves to be seen when worn?
The gas file that relates to this is located in world\global and is called "Armor Lookup". I don't do 3D modelling, but based on ChickenGeorge's reply it's not something to mess around with unless you are familiar with modelling, gmax and all that other stuff.
// This file needs to be relocated to the peroper location! --biddle
[armor_subtype_lookup]
{
// armor body type = boot sub-type, gauntlet sub-type
a1 = b, b;
a2 = b, b;
a3 = a, a;
a4 = a, a;
a5 = a, a;
a6 = a, a;
a7 = c, a;
a8 = a, a;
a9 = a, a;
}
The gas file that relates to this is located in world\global and is called "Armor Lookup". I don't do 3D modelling, but based on ChickenGeorge's reply it's not something to mess around with unless you are familiar with modelling, gmax and all that other stuff.