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Longshen wrote:

Hi All,

I've noticed that some armors will allow you to see your full boot when wearing them, whereas other armors will reduce your boots to *shoes*.

This also happens with gloves as well.

Is there a template command or some way to modify armor to force full boot and/or full gloves to be seen when worn?

The gas file that relates to this is located in world\global and is called "Armor Lookup". I don't do 3D modelling, but based on ChickenGeorge's reply it's not something to mess around with unless you are familiar with modelling, gmax and all that other stuff.

// This file needs to be relocated to the peroper location! --biddle
[armor_subtype_lookup]
{
	// armor body type =  boot sub-type, gauntlet sub-type

	a1 = b, b;
	a2 = b, b;
	a3 = a, a;
	a4 = a, a;
	a5 = a, a;
	a6 = a, a;
	a7 = c, a;
	a8 = a, a;
      a9 = a, a;
}