I've noticed that some armors will allow you to see your full boot when wearing them, whereas other armors will reduce your boots to *shoes*.
This also happens with gloves as well.
Is there a template command or some way to modify armor to force full boot and/or full gloves to be seen when worn?
The gas file that relates to this is located in world\global and is called "Armor Lookup". I don't do 3D modelling, but based on ChickenGeorge's reply it's not something to mess around with unless you are familiar with modelling, gmax and all that other stuff.
// This file needs to be relocated to the peroper location! --biddle
[armor_subtype_lookup]
{
// armor body type = boot sub-type, gauntlet sub-type
a1 = b, b;
a2 = b, b;
a3 = a, a;
a4 = a, a;
a5 = a, a;
a6 = a, a;
a7 = c, a;
a8 = a, a;
a9 = a, a;
}
@Longshen and @kathycf
You both are geniuses! Bravo to both of you.
I just tested an edit to the armor_lookup.gas file and the results were promising indeed.
I just switched armors 1 through 6 to b, b.
When loading the game, at first it did nothing.
But I took off the suit and put it back on,
and the gloves and boots are no longer mittens and shoes.
Well done Longshen and kathycf.
This is very good information to know.
Well, I get excited over this stuff anyways.
@ChickenGeorge & @kathycf
First and foremost, THANK YOU! When a texture starts looking like what I envision, I get excited also.
Now, while it's probably a bit silly to post to your replies before I've done anything with the info you provided, I just wanted to stop and give thanks, period!
Next, I'm adding a quick snip of what I was working on and why I asked for this info in the first place.
From the artwork in the far left panel "1", you see the boots are outside of the armor, that's why. I was trying to get a texture much closer to the original art work than what was provided as default in the U5L mod, panel "2". Btw, the faces in panels "2" & "3" are mine . While I could get closer in some aspects to the artwork if I favored one sex over the other, I've been trying to find a happy medium because as I'm sure you've noticed this armor "a3" textures distort really badly, esp. on the female frame. Seriously, why did they make one shoulder higher than the other... I did what I could to fix or move textures, but since the texture is shared between the male and female, it's quite the balancing act. Anyhow, I wanted to share where I was at with this an will happily take any suggestions on how to improve.
You all rock! ~Longshen
@ChickenGeorge & @kathycf
First and foremost, THANK YOU! When a texture starts looking like what I envision, I get excited also.
Now, while it's probably a bit silly to post to your replies before I've done anything with the info you provided, I just wanted to stop and give thanks, period!
Next, I'm adding a quick snip of what I was working on and why I asked for this info in the first place.
From the artwork in the far left panel "1", you see the boots are outside of the armor, that's why. I was trying to get a texture much closer to the original art work than what was provided as default in the U5L mod, panel "2". Btw, the faces in panels "2" & "3" are mine
. While I could get closer in some aspects to the artwork if I favored one sex over the other, I've been trying to find a happy medium because as I'm sure you've noticed this armor "a3" textures distort really badly, esp. on the female frame. Seriously, why did they make one shoulder higher than the other... I did what I could to fix or move textures, but since the texture is shared between the male and female, it's quite the balancing act. Anyhow, I wanted to share where I was at with this an will happily take any suggestions on how to improve.
You all rock! ~Longshen