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I see what you mean when looking at your screenshot. I think most of what's bothering you isn't so much the texture of the armor but the underlying armor mesh itself and the way it is fitted to the male and female models.

I suspect that all the armor meshes were originally designed for the male model and then converted over to the female, instead of making each individually. Doing it that way makes sense to save time or whatever, but at the expense of visual quality. Sad I need to keep in mind that DS is a really old game also.

The A3 model is just not that flattering to the female figure. It squishes the bosom in a lot (ouch!) and the shoulders are not really in proportion. If the shoulders on the girl were smaller and the chest less squashed I think that would minimize much of the distortion and the texture would look better.

One way you make the armor look more like the artwork is to make the pants leather instead of chain. Wearing armor made all of chain has got to be really tiring simply due to all the weight. Boiled leather pants would provide protection as well as being a lot lighter. If someone is running around and fighting they aren't going to survive long if they are worn out by lugging all that armor around. Eh, just a thought. I wish I could help better, but I'm not sure.

Keep us posted on what you are doing and how your project is going. Your custom faces look cool. The woman in the middle has kind of a "witchy" look to her.