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Longshen wrote:

kathycf wrote:

I forgot to add that in my last post. I was all dithery because I had a dental appointment today.

Yeah, she's pretty cool looking. Is she supposed to be a demon, since the red eyes really stand out. Whatever she is, I think you did very well with her. Especially the lipstick but the mascara is a nice touch. I totally agree with you about the hairstyles. Wish there were more options.

Hi Kathycf,

Oh that's funny! I modified those two parts all at once. Had I done them one at a time I would have realized what you just told me!! Thank you! Laughing out loud I will definitely make that change and post an update. Next, thank you on the face, it's been a fun challenge. Finally, I did find and update the correct file (to make the boots and gauntlets fully visible) and tanked it, but I haven't got it to work yet in U5L...

~Longshen

in addition...

Oh yeah, now I remember... the "Arms" and "Legs" textures were split mapped between the two mesh body parts! Please see attachment. So the "Leg" texture is the back of the arm and the front of the leg and the "Arm" is the opposite compliment. I remembered that they were connected in some way, but forgot exactly how until now. I'm not sure, but I'm wondering if the same thing happened on the armor you posted above. Also, unfortunately, this a3 armor has the extra chain mail between the red tabard and the leather pants. It may be that your specific mesh/texture maps the texture differently where the "Arm" and "Leg" map independently. If so, it definitely would require me to change to apply the leather pants!

~Longshen

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