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I'll answer my own question and say yes you can modify things but its a bit haphazard if you don't know what you're doing, that's me. Puzzled

kathy, I've never seen that code before, how does it all work as I'm baffled by it, I did some experimenting with it and if you make the /4 into a /2 it gives a level 3 mage with 12 intel a whopping 97 extra armour, another experiment was changing the /4 to /8 which makes your armour go into the red, I thought that was pretty cool.

			  	alteration			= alter_ARMOR;
				//value				=(((#str)/4)*(#str))-25;
				//value				=(((#dex)/4)*(#dex))-25;
				value				=(((#int)/4)*(#int))-25;
				description			= "Armor Rating Increases With";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_ARMOR;
				//value				=(((#str)/4)*(#str))-25;
				value				=(((#dex)/4)*(#dex))-25;
				//value				=(((#int)/4)*(#int))-25;
				description			= "Your Chosen Skill";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_ARMOR;
				value				=(((#str)/4)*(#str))-25;
				//value				=(((#dex)/4)*(#dex))-25;
				//value				=(((#int)/4)*(#int))-25;
				description			= "Str. Dex. or Int.";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;

As it is the armor level for a nature mage is too high, it'll be the same for the other skills as well, the amount of armour you get for an inteligence of 12 needs to be cut in half, they say a picture says a thousand words so I'll shut up now.

I need some help here kathy, if you have that "School Girl" mod or any other files that go with it I might be able to work out what is going on with it.