forums | blogs | polls | tutorials | downloads | rules | help

Add new comment

Moros wrote:

I see you've included an image of a UV.map thingie, are they made by a modelling program or are they made by a utility that makes them from the texture, any info would be much appreciated.

The uv map is part of creating a mesh, like how you want it laid out. You're telling the program "this is how I want my model to look with textures on it". I know that isn't a very good explanation but I don't do 3D modelling. I have the gmax/Siegemax modelling program that comes with the Dungeon Siege toolkit, but my attempts at using it were....bad.

Someone who does modelling would be able to provide a much better explanation.