I took another crack at this mod.
This time I doubled the texture along an axis, 256x512.
This way to give an extra arm and leg appearance.
But the result is hard to get going.
What gmax does is give a warning that it won't render the part with this image.
Then attempts to do it anyways.
Here is where you can test the weighting of the new model.
But as you can see there will be none of that.
I can still move the bones around to see, perhaps.
In game this armor has 2 or 3 polygons missing weights.
If you don't know, weighting in gmax, heck, do ANYTHING in gmax, is extremely painful.
I do as much as I can in other programs before having to use gmax.
If I continue with the mod presently, it will be much harder/longer to get working eventually.
If I go back to the original 256x256, it will be much faster.
As it is now, it is basically a A1 suit with the UVMap of an A5 suit.
And is only using A5 textures, however doubled, so to provide an extra arm and leg.
In other news, I ended up making this armor for the A3 suit. Which worked out much better. So I gave up on this mod.
I think I will go back to the A1 style textures.
I took another crack at this mod.
This time I doubled the texture along an axis, 256x512.
This way to give an extra arm and leg appearance.
But the result is hard to get going.
What gmax does is give a warning that it won't render the part with this image.
Then attempts to do it anyways.
Here is where you can test the weighting of the new model.
But as you can see there will be none of that.
I can still move the bones around to see, perhaps.
In game this armor has 2 or 3 polygons missing weights.
If you don't know, weighting in gmax, heck, do ANYTHING in gmax, is extremely painful.
I do as much as I can in other programs before having to use gmax.
If I continue with the mod presently, it will be much harder/longer to get working eventually.
If I go back to the original 256x256, it will be much faster.
As it is now, it is basically a A1 suit with the UVMap of an A5 suit.
And is only using A5 textures, however doubled, so to provide an extra arm and leg.
This UVMap works great for these 'type' textures, but I am thinking now this may not be what others may want.
The outfit worked out for me fine, an Ultima style plate armor for the farmgirl.
Here is where I used the mod before:
https://www.deviantart.com/chickengeorge88/art/FunnyThingHappenedOnMyWay2TheOtherSideOftheWorld-765814604
In other news, I ended up making this armor for the A3 suit. Which worked out much better. So I gave up on this mod.
I think I will go back to the A1 style textures.