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WyrdForge wrote:

"How does object placement work for uneven terrain? Wouldn't do to have a tree half-buried in a sloped terrain node. Or does that get corrected during tanking?"

That's the problem I couldn't solve for a program I was working on without tediously creating tons of points on each different node mesh. It's possible we can ignore the z-axis alignment. Then in the editor one could snap all of the desired objects z-axis orientation to the nodes.