I played this map up to the first town, Dromnar, and also had a look at it in Siege Editor. I loved parts of it, and hated others. Here we go:
1. What I loved
The map has an awesome, dream-like atmosphere. This is done very well, using black fog and colorful point lights, making the scene look surreal, combined with mysterious music.
The map is also filled with plants and other objects, it's almost cluttered sometimes. The author certainly wasn't lazy when it comes to filling his huge map with content.
Which brings us to the next point: the map is huge, and contains monsters all the way from regular krugs up to elite endbosses. This must have been a lot of work.
2. What I hated
The map terrain is very unpolished. You can often see open node borders, even in places that would have been easy to fix. The same goes for texture borders (for example on path nodes), and lighting borders at region stitches. Issues like these break immersion, and putting in a little effort to fix these places would have improved the map a lot.
Thank you for playing and reviewing The Realm of Kings!. At the beginning of creating this map, I was playing a hell of a lot of Dark Age of Camelot from mythic entertainment and I just adored the landscapes of Hybernia and Midgard and Albion. I was also binge watching Lord of The Rings on TNT televsion for inspiration.. it just kept coming on all week. At this point in
time I was selling Dark Age of Camelot platinum on EBAY for a living.. i was doing well enough to pay the bills and I started editing 2 regions in Siege Editor for Dungeon Siege in my spare time. I took my work to some of the message board participants at www.siegenetwork.com and I was
trying to have some fun with the possibilities using Siege Editor. The people over on the message board at siegenetwork were so excited and positive about what I shared with them.. I told them way back then to go download my region from geocities LOL... they got it.. then i finally got my file hosted at fileplanet and filefront.. and the people kept on screaming for more so I said okay guys. ... im going to go all out and build a bigger bigger bigger badder version of the Realm of Kings so I tried my best to come up with something fun, so I began building an environment that you would most definitely want to look at twice and walk through four times
The Myriad was a zombie mutated fish swimming in the lava deep in the Caverns Infernal..
the storyline continuously stated that if defeated, The Myriad, all evil in the pits would not return and the Kings could live in peace.
The Kings names in The Realm of Kings
King TONVAR - - - - located in Tonvar Keep
KING Baneth - - - - located in Thornvale
King McHinerth --- located in Corlfire
King Drudge --- located in Corlfire
King Manok - - - - located in Corlfire
King Ryn - - - - - .located at the shrine of Ryn at the end of the game after Caverns Infernal...
King Dremos - - - - he never made it into the game but his daughters did.
King Narkos - - - - still drunk at the bar
King Phreen - - - - still drunk back at Narkos Castle
I released the final version on December 10th, 2004, the original plan for the ending was to build a town with a huge banquet table and many npcs and all of the KINGS making a huge appearance with speeches congratulating the player on a glorious victory celebrating the defeat
of the evils of their land. Unfortunately if anyone recalls The World of Warcraft was released on Nov 22, 2004 and I knew that all the uhh excitement for my particular map would fade away because I had played in the beta version of WoW and it was stellar.. so I finished up Realm of Kings quick as I could and I thought none would speak of it again..
I thank you all from the bottom of my heart to keep my works or efforts in your gameplay library.. it means and has meant alot to me over the years and I deeply am grateful for the response the map has received over time.