The first areas of the map are when I had somewhat of an amateur status building in Siege Editor. By the time I had finished Dromnar , the first city in RoK, I new I had to do better because I was testing every single step in the map.. playing every monsters, putting down a shop when I felt players needed equipment to buy and such. I began to see the magic and potential in Siege Editor AFTER finishing Dromnar.. this is when i started mastering dictating what the player could and couldnt do and my stitches to regions and texture fading in buildings began to take shape. I did not get them all.. my computer at the time was Windows Millenium Edition and I had multiple crashes in Siege Editor when I tried to fix portions of the map... such as everytime I tried to add a quest to the map my program would crash to desktop, (Gathering Exception Data).. so i was unable to make quests in the map until much much later when I finally got Windows XP.
The first areas of the map are when I had somewhat of an amateur status building in Siege Editor. By the time I had finished Dromnar , the first city in RoK, I new I had to do better because I was testing every single step in the map.. playing every monsters, putting down a shop when I felt players needed equipment to buy and such. I began to see the magic and potential in Siege Editor AFTER finishing Dromnar.. this is when i started mastering dictating what the player could and couldnt do and my stitches to regions and texture fading in buildings began to take shape. I did not get them all.. my computer at the time was Windows Millenium Edition and I had multiple crashes in Siege Editor when I tried to fix portions of the map... such as everytime I tried to add a quest to the map my program would crash to desktop, (Gathering Exception Data).. so i was unable to make quests in the map until much much later when I finally got Windows XP.