forums | blogs | polls | tutorials | downloads | rules | help

Add new comment

Hi, that sounds like fun indeed! But also like a lot of work - I'd write down the ideas and order them by prio Wink
Adding multi-player start positions is very simple, you define the start groups (e.g. one at the beginning and for each town), and each start group should have 8 start positions (for the up to 8 people that can join a multi-player game). Then also make sure each start position is inside a mood trigger.
Adding companions for single-player might not even be that much more work, so I'd do that second. You can simply re-use the existing KoE/LoA companions, or define copies like I did for my single-player Utraean Peninsula map: https://github.com/foerstj/up-remaster/tree/single-player - On this branch you can also find a generic companion talk skrit.

Will you work with a VCS? I put all my projects on Github, and it's great for several reasons. It not only works as a backup, people can also see and understand what I did and how I did it. And if you work with Github or similar I could even help you. Initial commit should be simply the Bits folder of the existing map. I could branch off, add start positions for example, and give it to you to merge.