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I like how each quest comes with a picture:

Doggie in hammock:

First enemies in the canyon: Trollings:

Possessed Statue at the beginning of the Byway:

The unfortunate Gypsy caravan:

Visible map end - this was the only place tho:

Fighting in Enkiras Tomb, the dungeon level:

Desert oasis infested by "Demons" (Mucosa):

Moods sometimes don't seem to fit well, or transitions feel very abrupt, because only existing mood definitions are used:

Mysterious shrine you can find in the desert:

The town at the end is based on the typical droog village. The roofs are missing - was it intentional or just lazy? Felt convincingly hostile ingame: