There are currently 0 users online.
I like how each quest comes with a picture:
Doggie in hammock:
First enemies in the canyon: Trollings:
Possessed Statue at the beginning of the Byway:
The unfortunate Gypsy caravan:
Visible map end - this was the only place tho:
Fighting in Enkiras Tomb, the dungeon level:
Desert oasis infested by "Demons" (Mucosa):
Moods sometimes don't seem to fit well, or transitions feel very abrupt, because only existing mood definitions are used:
Mysterious shrine you can find in the desert:
The town at the end is based on the typical droog village. The roofs are missing - was it intentional or just lazy? Felt convincingly hostile ingame:
More information about text formats
I like how each quest comes with a picture:
![](files/Dungeon Siege Bildschirm - 0141_0.jpg)
Doggie in hammock:
![](files/Dungeon Siege Bildschirm - 0143.jpg)
First enemies in the canyon: Trollings:
![](files/Dungeon Siege Bildschirm - 0151_0.jpg)
Possessed Statue at the beginning of the Byway:
![](files/Dungeon Siege Bildschirm - 0162.jpg)
The unfortunate Gypsy caravan:
![](files/Dungeon Siege Bildschirm - 0166.jpg)
Visible map end - this was the only place tho:
![](files/Dungeon Siege Bildschirm - 0172_1.jpg)
Fighting in Enkiras Tomb, the dungeon level:
![](files/Dungeon Siege Bildschirm - 0185.jpg)
Desert oasis infested by "Demons" (Mucosa):
![](files/Dungeon Siege Bildschirm - 0188_0.jpg)
Moods sometimes don't seem to fit well, or transitions feel very abrupt, because only existing mood definitions are used:
![](files/Dungeon Siege Bildschirm - 0189.jpg)
Mysterious shrine you can find in the desert:
![](files/Dungeon Siege Bildschirm - 0198.jpg)
The town at the end is based on the typical droog village. The roofs are missing - was it intentional or just lazy? Felt convincingly hostile ingame:
![](files/Dungeon Siege Bildschirm - 0205.jpg)