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I like how each quest comes with a picture:
Doggie in hammock:
First enemies in the canyon: Trollings:
Possessed Statue at the beginning of the Byway:
The unfortunate Gypsy caravan:
Visible map end - this was the only place tho:
Fighting in Enkiras Tomb, the dungeon level:
Desert oasis infested by "Demons" (Mucosa):
Moods sometimes don't seem to fit well, or transitions feel very abrupt, because only existing mood definitions are used:
Mysterious shrine you can find in the desert:
The town at the end is based on the typical droog village. The roofs are missing - was it intentional or just lazy? Felt convincingly hostile ingame:
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I like how each quest comes with a picture:
Doggie in hammock:
First enemies in the canyon: Trollings:
Possessed Statue at the beginning of the Byway:
The unfortunate Gypsy caravan:
Visible map end - this was the only place tho:
Fighting in Enkiras Tomb, the dungeon level:
Desert oasis infested by "Demons" (Mucosa):
Moods sometimes don't seem to fit well, or transitions feel very abrupt, because only existing mood definitions are used:
Mysterious shrine you can find in the desert:
The town at the end is based on the typical droog village. The roofs are missing - was it intentional or just lazy? Felt convincingly hostile ingame: