Here you meet a whole camp of Gnomes which fight against (similarly minified) Goblins:
Aren't they cute!
In the Bandit fortress you find this world map of Dark Tide Rising, labeled by dummy items lying on the ground:
Here you free Princess Thumbelina. She's stuck in this cage together with a phrak because, again, no dsres included:
A coven of Serpent Druids, and they all drop their serpent equipment:
Even more chaos in this Krug camp that is surrounded by enemy generators - loads and loads of Krug:
A group of refugees from the town of Inverness, which give you the next quest:
In front of these gates erected by the Seck, you'll have to drop the amulets you found with the refugees earlier:
Imho the town of Inverness at the end could use a bit more polishing. Ravens that stay in position mid-air, and this "prison" is constructed with three walls made of objects that display wood on one side and are invisible from the other:
Welcome to the Mysterious Forest:
Here you meet a whole camp of Gnomes which fight against (similarly minified) Goblins:
Aren't they cute!
In the Bandit fortress you find this world map of Dark Tide Rising, labeled by dummy items lying on the ground:
Here you free Princess Thumbelina. She's stuck in this cage together with a phrak because, again, no dsres included:
A coven of Serpent Druids, and they all drop their serpent equipment:
Even more chaos in this Krug camp that is surrounded by enemy generators - loads and loads of Krug:
A group of refugees from the town of Inverness, which give you the next quest:
In front of these gates erected by the Seck, you'll have to drop the amulets you found with the refugees earlier:
Imho the town of Inverness at the end could use a bit more polishing. Ravens that stay in position mid-air, and this "prison" is constructed with three walls made of objects that display wood on one side and are invisible from the other: