Before I start with criticism, let me just say they are AWESOME and were incredibly helpful to me for understanding the structure of the maps.
Also, they look like they've been a LOT of work. Does anyone know how were they done? Was every region image stitched together from hundreds of in-game map screenshots? Were the region images provided by GPG at some point? I only know how to screenshot regions in Siege Editor from above, but that looks a bit different...
Now for criticism, here are my issues with these maps:
- Missing pieces - some rooms are missing, like the crystal temple (fury eye), or random side rooms that were forgotten to uncover
- Not very pretty with the white background & cut-out region backgrounds in the UP map, tho I gotta say it shows the structure of dark dungeons pretty well
- Inconsistent scale - somem regions are scaled very differently from others, making the lower levels of the Ancient Temple appear as big as the Endless Dunes
- Minor issues like overlaps, typos, missing connection lines...
- No source material - if you'd want to fix anything, you'd have to either edit the finished image, or start from scratch
So what do you think? How were they made? Anything you'd like to have improved in a new version?
Before I start with criticism, let me just say they are AWESOME and were incredibly helpful to me for understanding the structure of the maps.
Also, they look like they've been a LOT of work. Does anyone know how were they done? Was every region image stitched together from hundreds of in-game map screenshots? Were the region images provided by GPG at some point? I only know how to screenshot regions in Siege Editor from above, but that looks a bit different...
Now for criticism, here are my issues with these maps:
- Missing pieces - some rooms are missing, like the crystal temple (fury eye), or random side rooms that were forgotten to uncover
- Not very pretty with the white background & cut-out region backgrounds in the UP map, tho I gotta say it shows the structure of dark dungeons pretty well
- Inconsistent scale - somem regions are scaled very differently from others, making the lower levels of the Ancient Temple appear as big as the Endless Dunes
- Minor issues like overlaps, typos, missing connection lines...
- No source material - if you'd want to fix anything, you'd have to either edit the finished image, or start from scratch
So what do you think? How were they made? Anything you'd like to have improved in a new version?