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Yep, I was thinking about the inventory thing myself. Charietto sent me the information about adding that into the template, in addition to look over the packdog template from summon the forge.

It was funny last night, because I was trying to get him to fight. It took some coaxing to get him to go up and attack because he always wants to just run away from danger, but he did. Once he started, he was quite persistent. He was fighting these cyclops and doing like TEENEY amounts of damage, so I just sat there and watched for about 10 minutes while I filed my nails. Of course, this is testing so Toto was invincible, as those cyclops would have squashed him flat in about 2 seconds. So there he is, growling and biting their ankles ^^ and I get this message from the game: "Toto has just increased in strength!". I am wondering if I need to fix something about that, because packmules never get messages like that, even though they can level up. It is tricky, because he is an animal, yet a party member. Plus I goofed with his intelligence...I had wanted it to be 8, but since he is being treated as a "hero" the base intelligence should be 10, and if you make it 8 then of course you get 18. I was wondering why his mana was so high (229)...turns out that is one *smart* little dog. Laughing out loud He made my elf look like a halfwit!

But I think he is really cute, and I want to work on him some more. The gas people have finally left...so yay. Now I can get some "work" done.

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Total absence of humor renders life impossible.
Colette