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Darkelf wrote:

may want to add magic and misc to chores
even though dogs are mostly melee, just for fun if ya want Toto to cast a magic spell, ya add chore_magic
also in chore_misc is a talk anim, ya can use fidgets or whatever to fake a talk anim.

Ah, very good, thanks. He might look silly casting a spell, but he is a smart little dog and the ability to use at least healing hands and a resurrect scroll would be useful. RE: the fleeing on enemy you had mentioned in a prior post, all of that information was copied from the original dsx_paco template. Paco is the little white dog (s) that roams around Arhok. But it does make sense for a party member dog to fight to protect it's comrades. It made it a lot easier when I could click on his portrait and set his orders to hold ground and attack. He has a habit of wandering off and exploring otherwise. I was thinking about changing that, but it seems such a dog thing to do that it would take away from him I think. I don't want him to be just like a very short person with fur, I want him to be a dog.

ghastley wrote:
I think I feel a tutorial coming on. Once I've written it, I'll post a link here.

That would be great, ghastley, thanks. The naming key thing confuses me too.

This is from the read me for a playable monster mod compiled by Iryan. It is no longer downloadable as the page it was hosted on has gone away, but I have a copy of it on my laptop. This seemed to have possibilities (although I can do my own rings and "collar"):

Quote:
Monster Siege LOA Beta V1
(irwinryan@pacific.net.au)
June 13, 2004

=====================================
I. Requirements

Dungeon Siege LOA (version 1.5)

II. Introduction

This mod replaces the normal hero selection with 103 monsters with over 180 extra selectable
skins making a total of 280 odd varieties of playable monsters in both sp & mp. Monsters can't
wear armor at all, instead rings & amulets can be bought (and found in containers) which can
make up for the armor. These rings & amulets are part of the pcontent system are more powerfull
versions can be found or bought as you progress through the game. For instance in Hiroth it is
possible to buy amulets that give you +200 to armor & rings that give +30 to armor together with
the normal bonuses for rings & amulets (potentially +320 to armor).
--------------------------------------------------------------------
Apart from the rings & amulets, all these monsters have accelerated mana & health regenaration, and
passive autohealing..........Anyone interested enough is welcome to adapt this mod however they like. It is after all a
consolidation of many ideas put forward by many modders on the forums and provided as downloads.
I doubt that I'll put much more effort into actually finishing this mod, however it should still
be quite fun to play.............

Monsters can't wear Armor at all, so don't bother trying to equip any on them. If you try to equip
armor to your monsters (even though you know they can't wear armor) it'll appear that the armor has
been cloned and may seem impossible to remove. Just close the inventory and then reopen it and you
should be able to remove the armor