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Well...
-Dodging is even more confusing and no more instinctive
-"smart vacuuming" is great, but honestly I would have prefered to not have the dismay to find loots (spare parts especially) stuck in the walls or too far to be vacuumed (seems Gas Powered Games have stayed relevant in every single "Siege" games they made when it comes to that kind of problems still occuring, just like elevator issues)
-Melee weapon is still ineffective against groups of ennemies, so increasing the damages is pointless, adding an aoe/cone effect would have been a smarter move to me
-weapon upgrades and skill bonuses are more attractive indead, too bad the number of skill points earned have not grown proportionnaly
-I would have passed on stronger monsters as the normal ones are tough enough to handle, the last time I had to face the same kinds of situations it was in an other Hack N Slash : "Harbinger"
-The mini intro/tutorial was more like a dog in a bowling alley to me as it look more like a Star Wars meme and is a pain in the grass
-the new keymapping is also confusing