Submitted by KillerGremal on Sun, 2019-02-10 14:22
Gemeaux333 wrote:
. . .
-Dodging is even more confusing and no more instinctive
. . .
-the new keymapping is also confusing
Originally you dodge towards your cursor with a hard-coded key ('d' ?).
This may be a more or less intuitive concept, however there were some complaints that dodging is only used during combats, and where is the cursor when fighting? - It's usually right on/at the enemy, and moving the cursor a away (and back) would just need too much time, with some (low) chance that if you clicked on a non-walkable spot nothing happend at all.
So the work-around was to dodge in 90° angle to the right (key 'x') or to the left side (shift+'x') relative to the position where you are pointing/shooting at.
I agree that this key assignment is not perfect either, and this work-around perhaps better should be deactivatable or have been mooved into a separate mod.
The basic problem here was, the game has no functions to assign keys as a user (or even add additional key assignment as a modder).
Gemeaux333 wrote:
. . .
-weapon upgrades and skill bonuses are more attractive indead, too bad the number of skill points earned have not grown proportionnaly
. . .
Maybe not fully proportional, but specially the big tool boxes got an extra chance to 'drop' skill points now too.
Gemeaux333 wrote:
. . .
-The mini intro/tutorial was more like a dog in a bowling alley to me as it look more like a Star Wars meme and is a pain in the grass
. . .
This area already was there, just not accessible and completely empty.
Remind perhaps, there are no official modding tool for Space Siege (the tools form DS2 did not work directly, and I was glad that I got at least the mod viewer/tanke to work after some time).
So the possibilities to make it a playable area were quite limited, however the idea was simply to give you some time, not to start directly in the middle of a battle.
This may be a more or less intuitive concept, however there were some complaints that dodging is only used during combats, and where is the cursor when fighting? - It's usually right on/at the enemy, and moving the cursor a away (and back) would just need too much time, with some (low) chance that if you clicked on a non-walkable spot nothing happend at all.
So the work-around was to dodge in 90° angle to the right (key 'x') or to the left side (shift+'x') relative to the position where you are pointing/shooting at.
I agree that this key assignment is not perfect either, and this work-around perhaps better should be deactivatable or have been mooved into a separate mod.
The basic problem here was, the game has no functions to assign keys as a user (or even add additional key assignment as a modder).
Remind perhaps, there are no official modding tool for Space Siege (the tools form DS2 did not work directly, and I was glad that I got at least the mod viewer/tanke to work after some time).
So the possibilities to make it a playable area were quite limited, however the idea was simply to give you some time, not to start directly in the middle of a battle.