It's not quite a preset character, just a preset name, and a preset start point. It sounds like there's a lot of opportunity to rebuild what you start with into something else.
DS1 started with a preset 10,10,10 farmer. You got to choose gender and skin because you couldn't change them later, but class and skills were all left to develop as you wish. Hair, shirt and pants disappeared as soon as you found a helmet and armor, so most of your initial picks didn't last long (even if they did re-appear on respawn in DS2).
Modders will realise that just one base model makes it much easier to develop a wide range of equipment, as you don't have to repeat the modelling work multiple times. Hopefully they've spent that saved effort somewhere else.
And the need to make a whole new character may revive modding!
It's not quite a preset character, just a preset name, and a preset start point. It sounds like there's a lot of opportunity to rebuild what you start with into something else.
DS1 started with a preset 10,10,10 farmer. You got to choose gender and skin because you couldn't change them later, but class and skills were all left to develop as you wish. Hair, shirt and pants disappeared as soon as you found a helmet and armor, so most of your initial picks didn't last long (even if they did re-appear on respawn in DS2).
Modders will realise that just one base model makes it much easier to develop a wide range of equipment, as you don't have to repeat the modelling work multiple times. Hopefully they've spent that saved effort somewhere else.
And the need to make a whole new character may revive modding!
Abstraction site
Dungeon Raider