Submitted by KillerGremal on Sun, 2007-07-29 09:41
@Darkelf:: Thank you for your generous scan work!
@Sharkull: Due to this article the following sentense may interest you (...us ;)):
page 24, center column wrote:
For Space Siege, GPG doesn't have to bother with building a new engine from scratch. The game will use an updated version of the Siege engine last seen in Dungeon Siege II, modified with better particle and lighting effects.
But i haven't seen any explicit word on modding or PvP...
Using basically the same engine gives some hope modding could be possible, however sadly this also would mean, it will be easy to create cheat mods or game memory hacking 'trainers' but i will be rather hard again to produce creative content. And assumed SS will use the same inefficent mapping style/method as used for DS2 then it's no wonder that it will be possible to play through the singleplayer mode within a rainy sunday (page 28 mentions 18 hours).
Thus i really hope multiplayer mode will be long-time-attractive as GPG has planned with some extra playground...
Also i have some doubt's that GPG will allow PvP with this engine where things so easily can manipulated. It just would be a PvP mode for wanna-be-hacker, but neither a PvP mode that diserves its name nor a PvP implementation that would get any respect from regular players or from the game industry itself.
page 28, first column wrote:
[...] multiplayer will consist of a co-op mode in which you and up to seven buddies work together as a military group, tackling 20 different missions [...]
Instead of 4 players (according on official announcement) here is written totally 8 buddies could be in multiplayer, or will it mean 4 players each with its HR-V robot!?
Well it would make sense to take your HR-V with you, otherwise players selecting more the 'human way' (using the all the loot/implants for HR-V) would possbily have a serious handicap!?
However, SS doesn't look generally inattractive and will surely be worth to download the demo - next year.
@Darkelf:: Thank you for your generous scan work!
@Sharkull: Due to this article the following sentense may interest you (...us ;)):
But i haven't seen any explicit word on modding or PvP...
Using basically the same engine gives some hope modding could be possible, however sadly this also would mean, it will be easy to create cheat mods or game memory hacking 'trainers' but i will be rather hard again to produce creative content.
And assumed SS will use the same inefficent mapping style/method as used for DS2 then it's no wonder that it will be possible to play through the singleplayer mode within a rainy sunday (page 28 mentions 18 hours). Thus i really hope multiplayer mode will be long-time-attractive as GPG has planned with some extra playground...
Also i have some doubt's that GPG will allow PvP with this engine where things so easily can manipulated. It just would be a PvP mode for wanna-be-hacker, but neither a PvP mode that diserves its name nor a PvP implementation that would get any respect from regular players or from the game industry itself.
However, SS doesn't look generally inattractive and will surely be worth to download the demo - next year.