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volkan's picture

All I did was delete a function in the job_listen.skrit, make sure to have a healer autocasting for the longer conversations as mobs will beat them silly. Toons can autocast but CANNOT ATTACK until conversation is complete.

////////////////////////////////////////////////////////////////////////////////
//  listen and wait for the talker to finish talking to us
state Listen$
{
  transition
  {
    -> Exiting$:  OnWorldMessage( WE_REQ_TALK_END );
  }
  
  /////////////////////////////////////////////////////////////////////
  //Deleted this function by Volkan
  /////////////////////////////////////////////////////////////////////
  
  //trigger OnWorldMessage$( WE_DAMAGED )  
  //{
    //report.reportf("job_listen", "was damaged while trying to listen so we will not talk.\n" );

    // Exit dialog
    //if( m_Go$.IsAnyHumanPartyMember )
    //{
      //#only(game)
      //[[
       //UIDialogueHandler.SExplicitExitDialogue( m_Go$.Player.MachineId );
      //]]
    //}

    SetState Exiting$;
  }