Breath mist
Submitted by ghastley on Thu, 2007-10-18 23:18 | ||
Does anyone know how the breath mist effect the characters emit in the snowy regions gets started? I've found the effect code, but there should be a command or trigger gizmo that turns it on when they enter the region, and I just can't find a template or an instance on the map. I need to do the same for a breath bubble effect for Lara, and although I created an effect I can't find out how to attach it to her at the right time. I've tried scanning the world folder for "breath" but that didn't get me any useful hits. forums: |
||
» |
Just a wild guess, but could it be linked to a specific mood? /me quickly checks moods.gas...
Is this what you're looking for?
environ_effect = env_snow_breath;
I didn't realise they could do that!!!
Neither did I, but when you said "regions", that's where my mind went.
The effect specified in the moods.gas file is actually a dummy. The real effect is determined by the step_emitter.skrit code looking up the mood effect name and ignoring it - sort of. It actually checks for "snow" in the name of the effect, and fires off another effect of its own choosing - i.e. "efct_breath_mist" when it finds it!
This all means that Lara will have to have "foot down" events in her swimming animation so that she can breathe! That really makes a lot of sense .... NOT!!
At least it didn't take long to clone it for underwater.
(later edit: I also had to add the "foot down" events back to her walk/run animations so she would stop blowing bubbles when she left the region! Notes here)
Haha, obsessive bubbles.
Good explanation, and a funny read.