Dracalypse: Legends of the Dragon Apocalypse.
Submitted by Stabbing Pixies on Sun, 2005-12-04 06:05 | ||
Announcing a new project: Dracalypse: Legends of the Dragon Apocalypse. A persistent world Mod for Dungeon Siege. Incorporating the best content from DS1 and 2, this project will feature a number of radical game designs, fantastic music, great stories and a MASSIVE multiplayer RPG/PvP world to adventure in. At the moment I am just finishing off the starting map: A huge winter world for creation of character, and for starting out on the epic quest that will bind this world into an epic fantasy. New maps and quests will be added as the content is finished, and hopefully at the end we will have something extrordinary. I am pretty new to the DS scene, but am slogging away and finding it a joy to work with this stuff. Anybody who wishes to help is more than welcome: Mappers, Programmers, Designers, Cheerleaders, Tea-makers: All welcome. Also looking for: Game masters to take on roles within the game. Fancy playing as a king or demon lord? Join in and consign your soul to the pit. ________________________________ Storyline: The Golden Age of men has passed. The once noble throne of Ciberia has become the seat of power to a cruel despot. This is the Broken Age. Where reason flees from the storm, where justice cowers from its might. Features: As big as possible. I will release maps one by one, as standalone siegelets and hope that enough interest is generated to expand the concept into a persistent world. Eventually the world will run on one or more permanent servers. Hopefully we will expand the multiplayer limits beyond what is currently possible. Loads of content: I have already imported a lot of the DS1/LOA content into DS2. think DS2 with the DS1 expansion pack! Music: Kickass themes and ambient melodies. No shortage of it. Unique Balanced classes system. No two players will be the same, and any one player can expand limitlessly. Even better: All classes can compete or cooperate against each other in a way similar to warcraft, but without annoying level differentiation. Instead of "experience" and "levelling" we will use a unique balancing system. Persistent. Eventually the servers will run by themseleves, with the result of a continual world, ever moving, ever changing. Scheduled events in the "world year" will ensure replayability. Why join: I am starting this mod for 2 primary reasons: 1. To create fantastic atmospheric music, to test and demonstrate my l33t skillz as a game music writer. I am a professional musician and tour 6 months of the year with the Norwegian prog rock band Retroheads. Right now is my winter break. 2. To test a unique game engine that I have worked out on paper: where the trade system ITSELF actually decides the fate of the world. I have been playing RPG for about 15 years, and have over the course of time worked out a REALLY cool way to involve players in the dynamics of a large world in a far more intimate way than your average RPG. Other reason to do this will be: Great fun. This will be a community project with a rewarding creation at the end of it. ________________________ Technical: A lot of the design ideas I have will only really work well with a lot of players. One way (which Im counting on would be to modify a standard server to allow a larger maximum of players, by modifying the dsldll. Several hugely talented ppl in the community are also working on dedicated server mods. and we can only hope that these will become available also, although tbh I think the level of expertise required to run/support something of this size/complexity is beyond my skill level at least This mod will be made publicly available and free for download under the Dungeon Siege and Dungeon Siege 2 EULA's. More later! forums: |
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I love the music demo ya sent me and will have to contribute to your project as well.
so, how much is done so far? this looks good.
I'm afraid Pixie has left
. From talking with Pixie, he wanted an engine that could support more players in gameplay.
What a shame.....I wonder if any Siegelets will ever come out this year for DSII
Heh. Pixie didn't sound like he knew just about anything of DS modding. So, I figured this would happen.
He did learn quickly though so it is a shame he didn't stay just because it wasn't "possible" to do what he wanted. He could have made a sweet map for us.
Ya, Pixie did pick up fast for a new modder
. His music skills were excellent. I wish he stuck around to make music. Siegelets will come out shadow. As it is now this is the best game to make a tc for. I just don't have the crew yet.