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Mod request

i want to make a mod where i can add my pre made heroes as party members for my actual hero
dont know if i explain myself, if you people please could help me
at least yust telling me how to start that would be great i already try to find it out myself but with no luck.

or you know how to do it and do me the favour that would totally rock Smile

Sharkull's picture

Take a look at my_test_world... I believe I included a recruitable NPC, so all the "how to" setup information should be easy to find within the files.

i downloaded and had a look at the mod
and found the archive but
i still dont know how to do it
sorry to be a bother but could you give me
a little more of help?¿

Sharkull's picture

Open the ds2mod / ds2map files (using Tank Viewer 2) and look inside. There are a number of things included in the file, so you'd need to find out what applies to the actor, and what does not. Once you have that understanding, you could add to the mod yourself (install the DS2TK for testing, and untank the my_test_world files to the default bits folder first) to see how it is done. Read the readme included for some tips on setup.

There are a few people here who can help if you have any detailed questions along the way. Before you ask, I am not going to write a complete procedure for you to follow (nor will I do it for you). I don't have the time (and don't have DS2 installed).

Good luck and happy modding!

It´s weapon from LuckKing's Super Contents mod, but in that mod are without texture

Legosp wrote:
It´s weapon from LuckKing's Super Contents mod, but in that mod are without texture

if the weapon has no texture you would have to create it. The weapon texture can be a bit strange because what the weapon looks like in the game is not what it looks like as a drawing. I will find one of my staffs "Led's Wrench" and post a picture of it in the game and what the texture looks like.

Elf

I will use one of my special weapons called Led's Wrench to show you what a weapon looks like in the game is not what it looks like in the files that make up the Weapon.
This is the weapon in the Game

This is the image of the texture

This is the main gas file for the weapon, basically defining it.

[t:template,n:st_mg_wrench]
{
specializes = base_mage_staff_template;
doc = "fire_bat1";
[aspect]
{
model = m_w_stf_wrench;
[textures]
{
0 = b_w_stf_wrench;
}
}
[common]
{
screen_name = "Led's Wrench";
}
[gui]
{
inventory_icon = b_gui_ig_wink;//b_gui_ig_i_w_stf_fire1;
inventory_width = 1;
inventory_height = 1;
equip_requirements = melee:#item_level-2.0;
}
[pcontent]
{
[base]
{
item_level = 7.0;
}
[var1]
{
item_level = 25;
}
[var2]
{
item_level = 40;
}
[var3]
{
item_level = 53;
}
[var4]
{
item_level = 62;
}
}
}

This is the gas file which describes the image of the texture.

[t:tsd,n:b_w_stf_wrench]
{
b hasalpha = false;
layer1alphaarg1 = texture;
layer1alphaarg2 = diffuse;
layer1alphaop = arg1;
layer1colorarg1 = texture;
layer1colorarg2 = diffuse;
layer1colorop = modulate;
i layer1numframes = 1;
f layer1secondsperframe = 0.0;
layer1texture1 = b_w_stf_wrench;
f layer1ushiftpersecond = 0.0;
b layer1uwrap = true;
f layer1vshiftpersecond = 0.0;
b layer1vwrap = true;
layer2alphaarg1 = texture;
layer2alphaarg2 = current;
layer2alphaop = arg1;
layer2colorarg1 = texture;
layer2colorarg2 = current;
layer2colorop = blendcurrentalpha;
i layer2numframes = 1;
f layer2secondsperframe = 0.0;
layer2texture1 = environment;
f layer2ushiftpersecond = 0.0;
b layer2uwrap = true;
f layer2vshiftpersecond = 0.0;
b layer2vwrap = true;
i numlayers = 2;
b timesyncanimation = false;
}
[t:tsd,n:b_w_stf_wrench-simple]
{
b hasalpha = false;
layer1texture1 = b_w_stf_wrench;
layer1uwrap = true;
layer1vwrap = true;
numlayers = 1;
i texturedetail = 0;
}

There are more things necessary to make a weapon such as the mesh and animation files but this will give you an idea that you can not just take an image of some real weapon and use that image as a texture.

Legosp wrote:
It´s weapon from LuckKing's Super Contents mod, but in that mod are without texture

I did get the weapon into Adepts, textures and all, based on the version the Morden Viir Lancers use but unfortunately playable characters hold it weirdly and there's a lot of clipping issues. So I scrapped the idea.

Female characters hold it properly while in relaxed mode as seen in the DS2 secret level but as soon as they move the illusion is lost.

It would be great if animations existed which support uses lances but they don't.