DS2 Expansion: The Broken World
Submitted by Sharkull on Thu, 2006-03-09 17:32 | ||
...has a new forum at the GPGarage (no more information posted yet...). Snooker wrote: This forum is the new proper home for discussions regarding Dungeon Siege II: Broken World, the expansion pack to Dungeon Siege II. PS. I posted this here because I didn't really think it worthy of front page news... nothing's really been announced yet. There's just a named new forum... (but GPG must be close to letting us know something ). forums: |
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I asked for info but nothing yet...
And i think it can take a while before we get any info, and if they give us info it will be in the newsletter...
Okay, I assume this means a new map.
More DS2x news from 2 links posted over at the GPGarage:
http://www.fragland.net/news.php?id=13047
http://www.gamecloud.com/article.php?article_id=3948
I wonder what "all-new campaign mode" means...?
Hey as long as it comese out when planned i'll be happy! Unless they delay it like DS2 for months but, I see the community reawaking so I think DS will return to its former glory days :sun:
If DS2 wasn't delayed we would be up to patching it to 2.499999 by now. Actually, there needs to be another patch anyway :roll:
From a link spotted over at PDS:
Bah. I'll get the reviews on it before I think of buying it. Don't want to make the same mistake I made with DSII.
cool a monk class ^^ .
From: http://www.gamespot.com/pc/rpg/dungeonsiegeiibrokenworld/news.html?sid=6147011
Visit the link for a couple of BW screenshots.
I think i saw someone else link to that interview at Herenaforge.org earlier today :roll:
(also a link to another preview there)
That doesn't mean I can't post it at SiegeTheDay... :? I don't know what you're trying to say here.
(...and BTW, I spotted the link in the DSH forums before I saw it at HF). :P
Switching back on topic, I'm intrigued by the comments on lip synching, exploding enemy bodies plus the promise of more difficult battles... but I'm certainly not impressed by the way the "enemies that spawn other enemies" are described... it sounds too much like monsters with summons to me (already in the game).
Well it sounds good but what will they add that might pull the community back together? :?: New race cool but with the lack of modders the game wont be fufilled to its full potential. Hope it contributes something worthwile
1up also has a preview:
read it all here
lip sinking?! woo hoo!!
Will that add much though?
Edit: I take that back. If done right it will make a lot of difference.
It really looks silly during a NIS when the characters have stonefaces and don't even look at eachother when they talk.
Wonder if this means the characters will be revamped. I cannot imagine the low-poly models talking =/ .
They would have had to revamp the heads to add the correct loops and whatnot. Heads are fairly easy to make and replace in DS2 and it would mean not having to redo all the original animations, so I wouldn't be surprised if that is the extent of the model rehashing.
Not true at all. Heads/helmets are just skin geometry on the same skeleton. Lip syncing requires at least the addition of a jaw bone. Changing the skeleton means that all animations, armor etc. are now invalid for the model.
It is concievable that they could add a "talking head" as a separate figure with its own skeleton just like a rider on a beast, but I don't think they did that for the riders in DS2. The Vai'kesh prophet had a moving jaw, and I'm failrly certain that was in his base model.
I'm assuming this means new models for anything that talks, but that could be relatively few.
maybe they add skin animations and skip any modelling
I.e morphs rather than skeletal rotations? That would be nice!
You mean having something like an animated gif as a facial texture (and flick / skrit commands to play / pause the animations)? That would be cool.
Xaa did blinking eyes for LoH and Monsoon has blink/ouch expessions in Abstraction using multiple skins and skrit to switch them, so we know that will work. Abstraction also has moving textures on armor and a few similar effects. Those use the same techniques as the flowing water textures.
But the skin switching didn't move the chin, so it didn't look right for talking. For that you either need a jaw bone to move it, or morph targets (which are separate positions of the skinmesh vertices that you can move them toward with moving a bone). The latter method allows for the vertices to move in independent directions, so your character can smile, frown, etc. as well as just wagging a chin up and down.
you make it sound like they said "we're giving you moving lips and we're going to do a good job too"
i never head that bit about the "good job too"
for all we know it will look like garbage
If they had access to the original GPG animation max files, which I believe they would if they have a liscense for the engine and are basing there game on existing GPG content, adding new bones is fairly straightforward. All they would need a 'talking head' for would be for conversations, so creatures such as bandits and NPC with no dialogue would not need it.
The animations such as fighting and walking would not need to be redone.
Has anybody heard a date when Broken World will be relased?
I haven't seen any actual dates yet, but the GPGarage BW FAQ said Fall '06 the last I checked, and the recent interviews / previews have been saying Summer '06. My guess (pure 100% speculation) is that BW will probably make it into stores by XMas shopping season, but not much earlier.
What I wonder is if they're going to have any type of public (or "by invitation only") Beta testing? (Yeah, I know... it will never happen, but it would be nice wouldn't it?)
- a few pics...
http://www.3dgamers.com/screenshots/games/dungeonsiege2bw/
This looks primarily like DSII origonal. Let's hope this expansion has a better story than DSI's expansion story.
Correct me if I'm wrong, but didn't the bad guy in the beginning of the game use his lips when talking? The guy who says the mercenaries are late and to get to the front lines?
Adding new bones for each mouth 'position' would be time consuming, no doubts there. A program that could quickly animate heads for conversations would be a real hit.
Gah, looks like they won't make a new map. They mentioned for the xpack just 1 extra act.
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