Possible to force never unequip weapon
Submitted by ChickenGeorge on Sat, 2018-01-20 01:52 | ||
Hi. I was wondering for my new sword. I sure hope there is a way to do it!!! forums: |
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With all DS1 items you can add to the template for the weapon is to make the weapon so it can not be sold. It can be dropped or given to another party member. It just requires one line in the template. However my brain has turned to mush and I can not remember what that line says or where it goes in the template. I know some of the items I have created have this line item. It is just I have a large number of mods that exist in several versions living on several hard drives on several computers. The mod may also be on a system or hard drive that crashed.
Maybe someone like iryan, ghastley, or Killer remembers.
Goes in [gui]
Found it in GPG's template for Merik's staff.
Thank you BE. I hear you. Like in the movies, when the closet door opens, all the stuff falls out onto the person.
Thank you Rsimpkinuk. Actually I have that line already. I found it also in the Siegelet I make mods for (Lazarus) but it has a 'b' in front of it: b can_sell = false. Perhaps the b is messing it up.
I also found an [equip_modifiers]:
drop_on_death = false;
So went on to experiment with different commands to see if they would work...
..but these don't work. I wish there was a giant list of [equip_modifiers].
Google info about DS1 is so hard.
One, everyone has moved on DungeonSiegeII
Two, Gmax is also a Helmet company.
Three, it's an old game and I heard Steam version doesn't have LOA.
Most questions about modding and the word dungeon returns (for some reason) a bunch of shyrim results.
And looking for any list of gas commands always returns lots of list of prefixes and suffixes.
But what I am looking for in neither of those.
One more beef, the siegelet I play and mod for (Lazarus) take a long time to start a new game to test new mods. And the Gas has done away with much of the DungeonSiege gas definitions.
For instance I add this to the gas for the weapon:
But it doesn't work. So even if I find code that should work, it ends up not working anyways.
Here is my new sword.
I'm thinking the best way to go about preventing the player of removing it is to create some stipulations. For instance, 'must have this item' or 'check to see if play has (something that actually doesn't exist) before weapon can be moved'
If all else fails I can make it come with a 'possession' spell (charm) but the people the player ends up fighting are enemies instead of good people. And that's already possible. But I think the player would lose control of themselves and couldn't 'function' properly.
The original version of this sword is from an old 2D game and it had a demon inside it. It granted the player powers to kill, a fire blast, and restore all mana.
I wonder if it is possible to add code to a weapon to make it also grant these powers to the player. (right click item) Or even trigger a conversation like the original did.
A couple of points:
Just like the character who gets the sword, I think you'd regret the choice to make it completely undroppable. You'd want a way to undo the curse, and a quest to do so. So the tied item wants to be scripted, not simply templated for this. That way the lock can be picked, and things can move on.
The way the opposite has been achieved (items that certain races/genders can't use) is probably a good pointer to doing this. Those had scripts that caught the WE_EQUIPPED message, and dropped the item again, if it wasn't allowed. You want to do the opposite, and catch the message that the item is being dropped, and re-equip it. The basic logic will be the same, except that you'd incorporate the check on the curse being lifted in that code.
Reminds me of the weapon that Elric of Melnibone carried in the novels by Michael Moorcock. If you have not read the books you really need to. This is a link to the Wiki about them. https://en.wikipedia.org/wiki/Elric_of_Melniboné
I absolutely loved this saga!! Great story all in one! You are so awesome for knowing this bare_elf
I worked in a book store where I was the buyer for the Science Fiction and Fantasy Section. We had over 300 titles in stock and I read everyone of them. Plus every new title that where as yet unreleased by the various publishers to select which ones and how many copies of the selected titles we would stock. It took me about 10 weeks to read the 300 we had in stock when I took over that job. Then I spent half of my work week reading the new ones, sometimes more.
I would be happy to recommend books like the Michael Moorcock novels if you are interested, or any other sub category of SciFi and Fantasy.
It's been awhile since I've gotten the chance to read anything lately. I'd actually love the opportunity to read something as great as the Elric Saga. What books would you recommend?
I would suggest the following:
The Liaden Universe by Sharon Lee and Steve Miller. The First book is Fledgling. The space ship in this series reminds me very much of Elric's Stormbringer.
One the lighter side but still very creative is the series about Beka Cooper by Tamora Pierce was in the kids section of the book store. However many parents of the kids who purchased it asked has a new book in the series arrived yet? They had read the books themselves and wanted to read more.
Now for a very twisted series containing dragons, sex with dragons interesting female powers (this series is definitely not for kids) The Dragon Temple Saga by Janine Cross. I believe this series is out of print. It can still be found if you have time to search used book stores and sometimes on line. The first book is Touched by Venom
Sorry for kind of hijacking your topic about the sword, but it did remind me of Elric's sword "stormbringer" not only in what it can do but how it looks.
The last one seems ever so intriguing, but I may need a bit of alone time with it lol. I'll actually put all of these on my shopping list if I can find them online. It's been awhile since I've genuinely gotten to read.
Also ChickenGeorge, I think the sword sounds like a great idea and it looks awesome. Though not a whole lot of people would be modding DS1 anymore.
As far as getting LoA for Steam DS1, use this - http://steamcommunity.com/sharedfiles/filedetails/?id=1148174213
That's fine. I looked up the link and yeah, It looks like the sword. I think also the original 2D version was inspired by that series. Surely I will take up your recommendation and read it.
So the only answer to this is to do the Xaa learn script in 30 days. I'm about half way through.
My research has turned up some interesting 'state' info and variable info:
Suely this is the same sword.
Stormbringer Sword from Moorcock:
http://stormbringer.wikia.com/wiki/Stormbringer
Blackrock Sword of Ultima 7:
http://ultima.wikia.com/wiki/Black_Sword
This sounds like DSII templating?
If so perhaps I can highjack the scrit and inject into DSI.
I have DSII but the siegelet I mod for is a DSI siegelet.
Ultima's version of the sword, it couldn’t be unequipped.
It was a quest that eventually removed the sword from the player.
But it took a sequel to do it.
I may just have to break down and start my own siegelet.
In my last attempt, I got about 35% of the world building done. (It's huge)
And then the Siege Editor came up with some crummy error,
and the map was no longer loadable.
All that work only to come across a fatal error to the project.
I don't know if I could go through that again.
For some reason females can't hold the sword correctly.
But now it has it's own sounds. [voice]
I also tried to make the flaming sword from the DS box art.
This sounds like DSII templating?
No the Ultima Project is DS1
For some reason females can't hold the sword correctly.
The female DS1 Characters have a different weapon grip and shield grip than the male DS1 Characters. So some weapons and shields are held incorrectly. This can be fixed by making two different versions of the same weapon or shield for each sex so they are held correctly and given only to the correct sex.
The other way to correct the weapon and shield grips is to use the latest version of DS1 Cat Mansion Girls. You might have to resize the weapons in this case to fit the smaller character.
Yes. Project Britannia made two siegelets for DS1. What I think ghastley was saying is different races are not allowed to equip certain weapons or items. But DS1 only has Farmboy and Farmgirl. Races come in at DS2.
But there is also equip requirements, like strength = 35.
And finding the opposite of those commands might be the answer.
Well thats aggravating. This is the first I've ever heard of weapons having two different grips for genders. Siege university didn't mention that part. I will have to dig further into the details then. The only other consideration is if females have a different scale then the male models. If so then the two handed items might have trouble with the animation not considering the scale modifier.