What we learned in this course:
1) We have learned the basics of reading skrit components, and the basics of template format.
2) We have learned how skrit and templates integrate with each other.
3) We have learned the basic structure of skrits, and how to construct a simple skrit.
4) We have learned how base templates and leaf templates structure data to be used by skrit, and the process of inheritance of data through template structure.
5) We have learned how to structure a skrit we plan to create through sketching the logic flow, and filling in the required components.
6) We have learned how to dissect existing skrits and use components or methods we find there in skrits of our own.
7) We have learned how to convert an entire skrit to our own uses.
8.) We have learned how to construct templates to match the values our skrits need to operate.
9) We have learned how to debug skrits we have created.
10) We have learned about basic data types, and how to convert between data types.
11) We have learned how to structure basic logic gates for our skrit.
12) We have learned how to create global variables that can be read from any skrit, and used to determine our skrit's output.
13) We have learned the basics of Timers and StringTool methods.
14) We have learned about Talk Skrits, one of the basic constructs needed to construct roleplaying adventures.
15) We have learned the basic concepts that govern NPC AI, and the interaction of skrits with template values that determine NPC behavior.
16) We have learned how to use the Help.Log and FEX list to look up and implement commands for skrits of our own.
17) We have learned the basics of quaternions in Dungeon Siege, and how to assemble the component parts of a hyper-complex mob similar to the goblin robo-suit.
18.) We have learned how to create custom brain and job skrits for mobs.
19) We have learned how to formulate the templates for a hyper-complex mob similar to the goblin robo-suit.
20) We have learned basic template and skritting principles that would be necessary to make vehicles in Dungeon Siege, and other complex constructs.
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