DS1 named values for enchantment blocks
DS1 named values for enchantment blocksAlways requiredalteration = Name of the Alteration Type value = The value to do your alteration by duration = Duration the effect lasts (usually #infinite on items or the effects expire on them like a spell) is_permanent = Is this alteration permanent. Setting this to anything but true will cause odd results! is_single_instance = Can only this alteration be on at a time. Setting this to anything but false will cause really bad results. Required in certain circumstances for some alterations, otherwise should not be usedmax_value = The maximum value to do your alteration by, if required by the alteration to specify. custom_damage = The type of custom damage required for some alterations. Fire, Ice, Lightning are valid values. Completely optionaldescription = Description to Display On The Item, If Not Specified The Enchantment Still Works However effect_script_equip = Name of effect script to execute upon initial equipping effect_script_hit = Name of effect script to execute when a hit is scored by the weapon custom_damage_skrit = Name of the skrit to play when used with custom damage types. Not used very often! multiply_value = Defaultly your value is added to your alteration. This allows it to be multiplied instead of added if set to true instead of false. initial_delay = Initial delay in seconds before the alteration is triggered...There is no real reason to use this. innate_enchantment = Just merely changes the text color of the alteration to look built into by setting this to true. (Like the % block on a shield) |
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