Increase Attribute Potions
for LOA & KOE
by ChickenGeorge
What is this?
Potions that will increase a stat.
Strength,
Dexterity,
Intelligence,
Combat Magic,
Nature Magic,
Damage,
Armor,
Transfer half of one skill to another...
(So that you can develop your characters with multiple skills)
Where do I find them?
There is a traveling merchant
found all across the land,
that will sell you these potions.
How do I install?
For KOE: Place the CG_DS_LOA_Stat_Potions.dsres file
into your C:\Program Files\Microsoft Games\Dungeon Siege\Resources folder.
For LOA: Place the CG_DS_LOA_Stat_Potions.dsres file
into your C:\Program Files\Microsoft Games\Dungeon Siege\DSLOA folder.
Some machines use the C:\Program Files (x86)\ file path
How do I uninstall the mod:
Remove that file from those locations.
Do I have to start a new game?
No. Maybe. I do not know too much about the Dungeon Siege engine.
From what I can see you do not.
Does it Interfere with Other Mods?
I haven't played KOE or LOA enough to know this.
The only files altered are the Map files for each region the
traveling merchant is found selling the potions.
Comments
When I released a similar mod for Lazarus,
some people wanted to know more about how I did it.
The process for Dungeon Siege is much simpler.
And like most of my workarounds,
came upon it by accident.
I was researching how to make one of my mods for Lazarus
capable of draining the Mana completely from foes.
Which is an altercation.
So I invariably found a list of all possible altercations.
Here I noticed a patter I was never able to truly
examine with Lazarus (since they do things so different),
the enchantment block.
I went on to take a look at the pcontent file,
and found several examples of enchantments,
and knowing that Dungeon Siege potions use
enchantments to heal and restore,
wondered if they could be applied to the potions.
At first no.
Looking a the Magic block I came upon a solution.
A spell that is cast on the self must have the target type
specified.
So what if these were set in the potions?
And bingo.
So you could turn a regular potion into an enchantment potion with this code:
In the game the UI shows the altercations as enhancements or liabilities.
Red or Blue.
But seem to be permanent.
I plan to make an inventory UI that shows more attributes in the future.
"Have fun storming the Castle!"