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AAGUI (At Last, A Good UI)
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Submitted by Eksevis on Tue, 2020-06-30 13:21
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Ever thought the UI was god awful? Have you lost years of sleep remembering the truly horrific sight of vanilla Dungeon Siege's UI? Well no more! At last - after so many years - there is finally a decent User Interface.
INSTALLATION DIRECTIONS
Drop dsdll, ds2dll, and Resources into your installation directory.
Overwrite the Resources file
If you had previously installed this mod, make sure to delete the old version by deleting AAGUI r(lower number).dsres
FULL CREDITS
Ikkyo - Dungeon Siege Revived
Madigan & RtA Team - 'Road to Allysium' UI & Throwing Skill
AS OF THE CURRENT VERSION (2020 r1.0):
It is compatible with BOTH versions!
Dungeon Siege Revived is mostly integrated (although not completely) so as to add new throwing weapons. Includes most if not all of the other items.
There are some animation & description inconsistencies from the items between RtA and Revived.
Off-hand weapons may or may not level "Unarmed" / 'Fire Magic". Might make dual wielding unintentionally profitable.
Compatibility to add a new sound or two - if one wants, I'll be able to add a new chicken sound, and potentially more for other ambience.
Colored Potions integration.
SeeFar 2020 is partially implemented with SeeFar Camera. |
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Comments
The "paperdoll" (I think that's what it's called) hasn't been lowered properly since really early on in AAGUI. I have no idea how to fix it. Would really appreciate some help. There are a few other things I'd like help with, like implementing some skills into it. All of those that you see are technically working, but Throwing Weapons is the only one that's properly implemented in AAGUI. I'd like a dual-wielding one, but I'm not really sure how it'd work, and I'd also like a Weaponless / Fists / Martial Arts skill, but I have no idea how you bind a skill to just weaponless combat.
Any and all help would be appreciated.
Thanks,
Eksevis