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DS1 Legendary Mod for DS2 Beta Thread

This thread is devoted to comments, bug reports and fixes and discussion about the DS1 Legendary Mod for Dungeon Siege 2 and Dungeon Siege 2: Broken World.

Full version Installer version
DS2 Legendary Mod v1.01 Full Setup (1.18 GB)
Hosted on Goggle Drive.

DS2 Legendary Mod v1.01 at MODDB
DS2 Legendary Mod at Nexus Mods

Split version Installer version
DS2 Legendary Mod v1.01 installer (410Mb)
DS2 Legendary Mod v1.01 part two (410Mb)
DS2 Legendary Mod v1.10 part three (387Mb)
Download all three parts to the same location and run DS2_Legendary_Mod_v1.01_Setup.exe.
Thanks to MEGA Limited for hosting the file. The link goes to a separate page where the mod can be downloaded. I recommend right clicking and opening in a new tab or window.

Hotfix for fades issue in Kingdom of Ehb v1.01
Hotfix v1.01

Please note that the mod must be installed in the Dungeon Siege 2 resources folder even if you own Broken World. Unexpected glitches will occur if you don't.

The installer version also includes a number of min-mods and a simple mod manager to enable them, which isn't available if you download the mod as separate modules below.

Here's the links of all required files for the full version as separate modules;
Thanks to MEGA Limited for hosting the files. Each link goes to a separate page where the module can be downloaded.

DS1_Map_Legends_of_Aranna_Beta_v1.01.ds2res (37Mb)
DS1_Map_World_v1.01.ds2res (46Mb)
DS1_Map_Utraean_Peninsula_v1.01.ds2res (74Mb)
DS1_Map_Yesterhaven_v1.01.ds2res (20Mb)
DS1_Mod_Content_v1.01.ds2res (314Mb)
DS1_Mod_Logic_v1.01.ds2res (2.6Mb)
DS1_Mod_Sounds_v1.01.ds2res (343Mb)
DS1_Mod_Terrain_v1.01.ds2res (123Mb)
DS1_Mod_Voices_v1.01.ds2res (240Mb)
Mod-DS1Map-ArhokXP-Beta5.ds2res (30.2 Mb)
Diabloish Map for DS2 Beta 2e (15.5 Mb)
Level Adjustment Mod, Beta 5t (0.8 Mb)

Please note that the DS1 Content Pack is included within the mod but for reference here's the separate download link;
DS1 Content Pack, Alpha11b (19.2Mb)

Mod Game Manual
DS2_Legendary_Mod_Manual.pdf

Current Readme for KillerGremal Mods
DS1 Content Pack Readme: http://ds2.bplaced.net/getfile.php?redict=173&type=.txt
Level Adjustment Mod Readme: http://ds2.bplaced.net/getfile.php?redict=107&type=.txt
Diabloish for DS2 Readme: http://ds2.bplaced.net/getfile.php?redict=189&type=.txt

This mod allows players the opportunity to play Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Yesterhaven from the original Dungeon Siege in Dungeon Siege 2 and it's expansion, with all the benefits that provides. Think of it as more of a remastered version of the original Dungeon Siege than a mere port to a newer engine.

The mod is based on Killergremal's original work on the Utraean Peninsula, Kingdom of Ehb and Yesterhaven, found at this thread; https://siegetheday.org/?q=node/1330

Elys All*Saves or Elys' Succubus Manager is recommended to play the mod, which most users of this site probably already use. However either use v1 of All*Saves or turn off the seefar option in the launcher as the mod incorporates seefar moods directly in the maps for better balance without the glitches and distortions caused by using a too high a level of seefar in the launcher. Version 1 of Elys All*Saves is distributed in the installer version in original DS2 (v2.2), Broken World (v2.3) and Steam versions.

Partial Language Translations
French https://www.siegetheday.org/~iryan/files/Language_Packs/DS1_Mod_French_Language_Pack_Alpha_3.ds2res (138 Mb)

Forum Threads for KillerGremal's Mods
DS1 Content Pack & Diabloish https://siegetheday.org/?q=node/1330
Return to Arhok https://siegetheday.org/?q=node/1289

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Link to thread containing user made maps from DS1 that have started being converted to DS2.
https://www.siegetheday.org/?q=node/1916

Please put any comments, suggestions, reports, etc. about user made maps into that thread rather than here. All maps should be fully playable from start to finish but please expect bugs as they are still only alpha versions.

I've updated the thread post to add all the individual module downloads for those players who are having difficulties using the installer version.

Please note that it's highly recommended to use Goggle Chrome to download these files since Microsoft Edge tries to download them as html files.

Also note that this technically means you don't need to have Dungeon Siege 1 installed on your system to play the mod, however the maps have been enhanced so much over the originals you certainly won't be playing Dungeon Siege 1 with the DS2 engine - it'll be more like what GPG may have been able to achieve if they had access to the much improved DS2 engine when they originally created Dungeon Siege.

It could be considered as a fan made expansion / director's cut version ^^

Norton has suddenly decided that legendary_mod_uninstall.exe (Heur.AdvML.C) is High Risk, and has quarantined it.

"Threat type: Heuristic Virus. Detection of a threat based on malware heuristics."
"Fewer than 5 users in the Norton Community have used this file."

Fake positive

I wondered, is there a pure ranger recruitable character in Utraean Peninsula (not Xavier) ?

RSimpkinuk57 wrote:
Norton has suddenly decided that legendary_mod_uninstall.exe (Heur.AdvML.C) is High Risk, and has quarantined it.
. . .
There are also possibulities do check that file online, for example:
- http://virustest.de/eng/online_check.asp
- http://virusscan.jotti.org/en (<== just do NOT click on any 'start now' adds, it starts automaticallly after files are browsed/selected)

 

RSimpkinuk57 wrote:
. . .
"Fewer than 5 users in the Norton Community have used this file."
Well, this seems very logical to me - nobody does uninstall the good mods. Wink

 
 

Gemeaux333 wrote:
I wondered, is there a pure ranger recruitable character in Utraean Peninsula (not Xavier) ?
I just don't know. Already before the addon was released there were some interesting combinations when confecting the classes a little bit.
...actually, across all my mods I think I only have created one pure ranged char. :o
 

got a problem with DS2 all saves
i'm using steam version with win10, have both game (and expansion)
installed correctly but i cant use "allsave" tools

it's always goes blank and just goes back to desktop
any help!?

if i could use allsave tools, can i continue using my old character?

btw maybe a bug
i play DS1 map with level adjustment off
when i play until ice cavern, before meeting merik (or just the last 2 portal inside cavern)
anyway the bug is, each enemy already lv 40, sometimes there's some have higher lv but this time almost ALL have lv 40
fortunately i can easily use level adjustment on (local), then i can go at it again

Kshatria wrote:
got a problem with DS2 all saves
i'm using steam version with win10, have both game (and expansion)
installed correctly but i cant use "allsave" tools

it's always goes blank and just goes back to desktop
any help!?

if i could use allsave tools, can i continue using my old character?

btw maybe a bug
i play DS1 map with level adjustment off
when i play until ice cavern, before meeting merik (or just the last 2 portal inside cavern)
anyway the bug is, each enemy already lv 40, sometimes there's some have higher lv but this time almost ALL have lv 40
fortunately i can easily use level adjustment on (local), then i can go at it again

It is the version number of the steam version number of DS2 which is 2.3. The retail version of DS2 is version 2.2 and Broken world is 2.3. So the conflict is between Steam DS2 and Retail Broken world. You will need to change the Exec file of Steam DS2. So All saves does not see the steam version of DS2 being installed. The directions for doing this are somewhere in the Legendary mod comments.
Elf

i see
well, i read older post for a bit and then i found that there's actually NEW version of Allsave
http://www.zhixalom.com/lair/category/dungeon-siege-2/
it's in the middle page sowhere

btw for some reason it installed on C, then ill just move on game folder and it works, flawlessly Cheer

I am glad to know that your games are now working. Also thank You for the Link to Zhixalom com I will add it to the DS Project Sites when time allows.
Elf

btw another bug i've found
inside ice cavern (DS1), the first secret area is inaccessible (just after entering)
map isn't loaded so i cant goes outside, although i can still attack enemies
i just cant go outside

The best advise I could give you is to teleport to town and come back... if it does't work, load the game and start from the last savepoint

Hi Kshatria,

I don't remember ever being unable to get out when I played tested this. If enemies are there to be attacked then the area must have started loading. The door is meant to open before you get to it (so trying to click on the door won't help). Maybe the trigger patch of floor doesn't extend right across the cave and you managed to skirt by it. Try walking around.

The second area is meant to be inaccessible if you didn't find the first one, but you said just after entering, so it really must be the first area you are stuck on.

regards, Richard

sounds like the Area did not load properly as that was a Bug back around version 19 or so

Dwarf

I guess everyone here agry on the fact that Dungeon Siege 3 should be put out of the cannon...

*edit by kathycf*
Hey there. Please remember to stay on the topic of this thread. Dungeon Siege 3 has nothing to do with this Legendary mod discussion. In the future, please start a separate forum thread on Dungeon Siege 3. We only have dedicated forums for DS1 and DS2, plus their respective expansions so I think Other Games would be the best place. I've taken the liberty of starting a thread for you in Other Games and you can continue the DS3 discussion HERE. That being said, from now on I am going to simply delete off topic comments (no matter who posts them, so nothing personal against you). Thank you.

Smile

Gemeaux333 wrote:
I guess everyone here agry on the fact that Dungeon Siege 3 should be put out of the cannon...

*edit by kathycf*
Hey there. Please remember to stay on the topic of this thread. Dungeon Siege 3 has nothing to do with this Legendary mod discussion. In the future, please start a separate forum thread on Dungeon Siege 3. We only have dedicated forums for DS1 and DS2, plus their respective expansions so I think Other Games would be the best place. I've taken the liberty of starting a thread for you in Other Games and you can continue the DS3 discussion HERE. That being said, from now on I am going to simply delete off topic comments (no matter who posts them, so nothing personal against you). Thank you.

Smile

There are specific sections for specific games DS1, DSLoA, DS2, and Broken World. Posting comments in a specific forum or specific mod thread that do not apply to that specific thing will be in the future deleted when discovered, without warning or comment, no matter who posts them long time members in good standing or new members. They will be treated like spam posts which in reality they are. I will look into how many posts are related to DS3 and if I think it is warranted open a forum for DS3 after the New Year.

Elf

Mea culpa

No worries, Gemeaux333. Smile

Just a reminder for everyone to post in the correct areas.

After far too long there's finally an update to the mod. I apologize for the situation but RL has taken a toll and my spare time is severely limited. Even this update has taken over 2 months to prepare. Consider it a release candidate beta as the mod works towards the public release of version 1.0.

DS1_Map_World_Beta34a.ds2res (46Mb)
DS1_Mod_Logic_Beta34a.ds2res (3Mb)
Log of Changes Pdf

Any Feedback is welcome but unless there's any serious bugs encountered, they may or may not be fixed. The main addition is a hub system allowing travel between the main towns in the Kingdom of Ehb. The difficulty level has also been lowered to as far as it can go due to feedback from some players that they have become discouraged from playing the mod because of this. I don't know how functional this aspect of the MLA mod actually is because I still died a couple of times during testing. In any regard I intend providing mini-mods with the mod which will allow players to adjust the difficulty level and respawn rates.

From here I will work through Legends of Aranna. Yesterhaven and the Utraean Peninsula has already mostly been attended to though the regional levels still may need adjustments.

Thank You I will check this out very soon.
Elf

Unfortunately I could not Download

Dwarf

Well, as I said previously about the MLA mod, an other setting (button on the stash) should be added, just like the region setting : some pre-set difficulty levels
50% = Mercenary (easy)
100% = Veteran (Normal)
150% = Elite (Hard)
200% = Elite +1
300% = Elite +2
400% = Elite +3
500% = Elite +4

Well, if the creators of the mod aren't here, perhaps someone could possibly transmit it to them.

I will re-install DS1 and 2 again and fire this mod up later on in the week, anything you can do to decrease the power of those monsters gets my vote iryan, have a nice day. Big smile

sigofmugmort1 wrote:
Unfortunately I could not Download

Dwarf


I had no problem downloading them and I used an ancient browser called IE 11.

sigofmugmort1 wrote:
Unfortunately I could not Download

Dwarf


Sorry to hear that but what exactly was the problem? I've tested the links a couple of times and had no problems. Best to open in a new tab. I like Mega.nz as it doesn't has ads and is very fast.

Incidentally the reason I used Mega was because my logon doesn't work for Mark's site. Probably my fault for not being very active lately, though I used it about 2 months ago without issue. I have noticed however that the links for the older beta files do now point to siegetheday.org, not techiem2.net. They still try to download as html files in Edge, even using right click. Best to use Goggle.

Left click the link to go to the repository site. Left click the download button there. When the "download complete" box comes up, either select SAVE - which I guess will put file into your default Downloads area - or expand to select SAVE AS. Worked for me with Edge.

By the way, either 1703 feature (of Windows 10) or its April or May maintenance broke my Edge, so like Moros I reverted to IE, but 1709 feature, which I was given in December, got Edge going again.

Why don't you used the monster_adjust_declared option to show you a monster's stats in its label?

So we could compare the indicated stats with the template formulas in order to see if something is mathematically not as it should be.

KillerGremal wrote:
Why don't you used the monster_adjust_declared option to show you a monster's stats in its label?

So we could compare the indicated stats with the template formulas in order to see if something is mathematically not as it should be.

I was referring to the difficulty under customizable settings in the level_adjustment_config.gas in each map. The notes state that this scalar will multiply monster's damage but only partially affects life and defence.

I had forgotten about monster_adjust_declared and it is very useful in balancing the level set in the templates against what's actually happening in the map. It shows the level set in the template being adjusted both up and down as required by the settings set in the regional table. However it doesn't show how the difficulty set in the level_adjustment_config.gas is affecting the monsters.

At the moment difficulty set at 80 in LOA is a lot easier than difficulty set at 50 in Kingdom of EHb. I guess it will have to be tuned as required for each map.

Download success Cheer Dance

I just had to use Internet Explorer Shocked

Insane Dwarf

Indeed in the Level Adjustment mod difficulty settings/changes are realized widely by damage tunings only.
It's unusal in DS2 to change the armor formula, and changing the life point formula for difficulty customizations is not uncritical either.

 
It may be an interesting fact that in DS2 generally all monsters have almost the same defense, only depending on the monster level.
So in DS2 a hard monster only varies in life points and damage compared to a weak monster, and the armor value is the same eg. for a shield-carrying Morden Warrior and the soft-furry looking Gila (of the same level) next to him.
I guess GPG liked a rather steady, only level-depending armor value to keep the displayed damage numbers within a tighter scope/bandwidth - for a better combat feedback possibly (as the red damage numbers are used for).

 
So changing the armor formula may not really fit to DS2 - a matter of opinion of course, but basically it's not the goal of the Level Adjustment mod to redesign original approaches used for the monster creation.
And also life point formulas do not really change by the mod unless for serious balancing reasons, for example up-scaling a trivial tutorial monsters to level 30 or down-scaling a mighty Kroven Boneslayer to level 1.

By the way, if you would change the life points to eg. 50% as consequence of a difficulty customization it also could affect the way you preceive power recharging - you suddenly would need 2x more monsters since the recharging depends on the damage dealt resp. on the life points eliminated (...and we would need another work-around to face this matter).

 
Finally, difficulty customization via monster's damage output seems a very efficient and transparent manner to me with a minimum of side effects.

And what about the possibility of changing the difficulty level (purcentage) ingame instead of the file DungeonSiege2.ini or DungeonSiege2BrokenWorld.ini ?

I assume you would have to save the game and load it in order to make this setting to take effect

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