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Find start location?

ok guys i decided to test my map out but im in a black space cant see anything so i must've misplaced the start location , is there a button or something that brings the camera to my start location in se2? so i can move the start location to where its supposed to be , because i cant find the start location

Sharkull's picture

Sounds like you clicked way off your map with Placement Mode turned on, and a rogue start position was placed (just a guess). What I'd do is look in start_positions.gas and verify that there is indeed an extra one... and then track it down and move / delete it. (Start position "id"s need to be sequential, so if you delete one make sure that it doesn't break the sequence...).

Perhaps someone with more SE experience can provide a more useful tip.

LoneKnight's picture

Okay, here's another thing that seems much more likely, as I've encountered this many times before.

If you have more than 1 region, then you most likely have starting points, one in both regions. Go to the region you DON'T want to load in, and delete the Red Spawn Star thing. Then, save it, and make sure the Red Spawn Star is still in the region you want to play in. Save, and make a new .dsmap. You'll be fine.

Unfortinatly, it is the only object that does not show up in the Region Object list. That would bring you right too it. There is a way to delete it in the editer. Turn off gizmo mode, and select all the objects and decals (left click and drag)on your map. Then make all object unselectable. Go into Object in the menu bar and select object listing. Hunt down all your gizmos(triggers and such) there and select them through that tool. Make all your triggers unselectable. Invert(don't use) will ignore unselectable objects so that will make you go back to point A. Now select your entire map by dragging cursor over it. Go into Object in the menu bar then object properties to see if you have it. You may want to set the camera to the object to see if you delete it. It does not tell you in the editer. The camera will be in an odd postion but rotate around till you see the object with the middle mouse button. Press delete to delete obvously. That's how you can do it in Siege Editer 2. I'd do it in the gas file but never lost starting points before.

Side note: You will want to have a starting position for each player used in the world as well.

You could probably just open up the gas file for starting positions and delete the entry for it... or if there is multiple, just delete the all, and make them again.

Just a thought

Narco

oi, start_positions.gas located in \Bits\world\maps\WyvMiniMap\info .

mine has 6 so I took out 5.

Here is what it would look like with 1 starting position.

[start_positions]
{
	[t:start_group,n:default]
	{
	  f clothmap_pos_x = 0.000000;
	  f clothmap_pos_y = 0.000000;
	  f clothmap_pos_z = 0.000000;
	  b default = true;
		description = "This is the default group.";
	  b dev_only = false;
	  b enabled = false;
	  i id = 0;
		mood_name = "";
	  b mp_default = true;
		screen_name = "";
		[start_position]
		{
		  i id = 1;
			position = 0.381035,-0.000001,0.690793,0xE44D074C;
			[camera]
			{
			  f azimuth = 0.500000;
			  f distance = 20.000000;
			  f orbit = 0.000000;
				position = 0.381035,-0.000001,0.690793,0xE44D074C;
			}
		}
		[world_levels]
		{
		}
	}
}

I think if you delete the below block, open of siege editer and place a new one it will be fine.Or you could move it to a position you will find on your map. Place an object on the ground right click select properties to see where it's postion is(second to the bottom field) copy paste into the gas file.

[start_position]
		{
		  i id = 1;
			position = 0.381035,-0.000001,0.690793,0xE44D074C;
			[camera]
			{
			  f azimuth = 0.500000;
			  f distance = 20.000000;
			  f orbit = 0.000000;
				position = 0.381035,-0.000001,0.690793,0xE44D074C;
			}
		}

LoneKnight's picture

Still having that problem?