Alright so as promised I am creating a new thread on an idea I have for a compilation mod that would focus on tactical team based game-play for DS LOA. Let's face it the full potential of DS was never realized in my opinion. And although it's day has passed now more than ever is a chance to bring it back to life. If you look around the internet you will find all kinds of free games, pay to play or a combination of both that are really geared towards low-end systems and peeps not interested in spending a ton of money to upgrade or buy new expansions or entirely new games. Some of these games are fun, yet they don't really out shine DS. A game we already own right? So with that in mind DS still has a place in the gaming world if we can get others to see it!
As a side note to all of this, since I haven't kept that close of an eye on DS2 since after it's release (because I was disappointed with it) I'm not totally certain of the state of it's mod community. Frankly if the gameplay of DS1 and LoA could be brought over to DS2 then I'm posting in the wrong place! I have started to notice an increase in mods for DS2 so if any of the following have been reproduce for it please by all mean inform me!
Now then this is just a short review of what I've run in the past, but I'm looking for more input. Some of these mods will conflict and some are outdated. If any of you know of better versions I would love to know where to find them so I can add them to the list.
Additionally, if any one is actually interested in the DS Tactics concept I have some details I can provide relating to ideas for potential strategy minded mods, that I believe could be implemented but not with my minimal knowledge in the field. So I'm asking for help here again from those who would be interested in bringing this sort of thing into being - something everyone can enjoy!
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Siegelets Manager
Allows you to turn off and on the .dsres files. It can also be used as a launcher because of the bunch of launcher options.
dsmodchk
Checks for conflicts between mods for Dungeon Siege.
autocast
Characters will automatically cast defensive spells in spellbook.
AutoUsePotions
If you have a health potion available and your health drops below 21%, your character will automatically take a drink of the potion. The same happens with mana.
eXpertAi
This AI was created to provide a more challenging experience for the player by making monsters more intelligent in battle tactics (sorry guys, no more cheap tactics like creeping up on packs of monsters in order to lure them away one by one )
More specifically this is what this siegelet adds to monster's AI:
- Monsters will try to run away from a battle when their health is less than 30% AND they are being attacked.
- Monsters will run away when wounded but come back when not in danger anymore.
- Monster flee further.
- Monsters will protect each other.
- Monsters understand the basic idea that you go for a Magic caster first then others. This means that they will *USUALLY* have targetting preferences.
- Monsters alert other monsters around them when they spot an enemy (no more cheap tactics).
- Monsters will pursue you much longer when you are running away.
- Monsters will engage you in battle from a longer distance.
- Monsters are more aware of their suroundings (scan their environment more often).
- Monsters can see further.
- Monsters will remember for a longer where you went when you dissapeared out of their sight.
- Monsters are less limited in their movement range.
- Monsters now autoregenerate life and mana just as your characters do.
- Monsters may try to use potions if they have them (about 25% of the time).
- Other minor tweaks.
NOTE TO DUNGEONEERS: You can incorporate this AI in any mod you are working on since it uses a separate tank file, but read the disclaimer below.
MoreRange
Every 15 points of Range skill adds one to the range of the weapon.
Multiple Heros In Multi-Player
Currently, the various hero's are summoned by their corresponding summon spell.
*Obivous issues with this for multiplay, but could be very fun on a large map with scalable creeps in PVP.
Dual wield
allow you to hold a weapon in your shield hand.
Offhand weapon
Gives you weapons to wield in you shield hand this is a sister mod to dual
wield.
TIAminispellbook
Adds a new pannel to the character portrait the shows the spells of the currently equipped spellbook.
Mini-SpellBook can be shown or hidden.
LeftClick swaps spell 1 (hotkey 3).
RightClick swaps spell 2 (hotkey 4).
MouseOver shows spell name and type.
Custom Graphics for the GUI.
GUI Matches Dungeon Siege.
Maa-Jussi's Heroes
Start your singleplayer adventure as a dwarf, an utraean or even as a halfgiant. Lets you choose from 10 different dwarves and even choose their outfits. You can also select one of the new farmboys or farmgirls, including utraeans and gypsies. Even the halfgiants can be selected as player-characters (the mod includes real size halfgiants and farmboy sized giantboys). Includes packback, a bow and some useful spells.
MonsoonsUI
Allow interface for renaming character and other assorted commands.
Ikkyo's Multiplayer Quest Save -
The state of all quests and quest related events on both the Kingdom of Ehb
and Utraean Peninsula maps are now saved using QuestBits so that one can
pick up right where he/she left off. For example, quest related doors, like the
Glitterdelve Gate, will remain open if you complete the quest in a previous
game. Also, most quest rewards are only given out once. I hope to still make
the rewards worth while though. All quest are saved in the journal, this gives a
multiplayer character a much greater sense of accomplishment when all the
quest have been completed.I hope to integrate veteran and elite modes for
Ehb into this modification sometime as well.
Icemage's Spell Icons v4
Once you have installed the mod file, you will see a white starburst on a black
background next to the standard 4 buttons. Left clicking the starburst will open
a new panel of buttons representing the icons in your spellbook.
Left-click any spell icon to swap that spell into Active Slot 1.
Right-click any spell icon to swap that spell into Active Slot 2.
To turn off the panel, click the starburst again. NOTE: You must have an equipped spellbook or the panel will not open.
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So that's it for now as said I'm not sure who's gonna be interested here, but I'm crossing my fingers! :P UPDATE: This should be the updated post the other can be deleted - this has the better grammar! Hah
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'Tis all a Checker-board of Nights and days where Destiny with Men for Pieces plays: Hither and thither moves, and mates and slays, and one by one back in the Closet lays.
~~ Omar Khayyám {1048 – 1123}
Comments
Well friends a year goes by in the blink of an eye. I am sorry that I didn't persue this although I don't know if the interest exists. I'm archiving this post as my first blog. This way I have the opportunity to follow up when I wish without fishing through the forums or bumping old topics. So there you have it my old idea. Feel free to comment here if it interests you.
Thanks