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Shield Thing

I've been playing around with making yet another shield mod. It's a shame that templates give me a headache, boohoo Sad

I'm not crazy about this peach colored one.


Have Random Object Placement Figured out

I figured out how to implement random object placement. It's all in my head right now. The user will be able to have settings for what I'm calling patterns, which can also be saved to a text file. The only problem with the approach I'm taking is that it will take time to get the object placement data. The issue I was facing was no info on the height of nodes, so I thought it will be best to place objects on each type of node and use the points from those objects as seeds for random placement. Each node will have an overall chance to spawn in one of the random seeds.


An Idea for Random Objects

I was thinking if I an figure out an algorithm to randomly place objects in the world to make mapping less tedious, then we could dynamically randomize any object. In theory we could recompile the map after randomizing the monsters with a script, making ds2 or ds1 dynamic. A possible feature could be the user selecting the monster density, levels, types, etc.


Progress on Weapon Tool

Not sure if anyone cares (mod scenes is understandably quiet), but it's fun for me to create this item tool when I have time. I've made some more progress for unique ring creation. The enchantment block is a little tricky. The user can add 10 blocks (I just haven't implemented "infinite" blocks yet). I just have to grab the values and spit out the gas code for them. I decided to generate the html select tag with a label and input generated with each select tag.


Web-based Item Creator

I've been thinking of how to create an interface for items in DS2. Perhaps it would be good for new modders.


blue canibal

if Hannibal lecter became a dungeon siege character would he look like this?


blue boy

the adventures of blue boy in legends of Alanna begin



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