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Calling all fairies, pixies and fae!

I like DarkElf's fairy textures and started making a few more myself.

So I was thinking maybe this code could be adapted to summon a random fairy. Same abilities with just a different appearance. It would be easy to make some additional actor templates to add to the summon fairy spell.

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Fairies

so playing around with Kathy's fairies we have now 3 more additions... then to create 3 new spells will be next Smile

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Sewer Tile Set

Tried making a sewer tile set. I got 3 / 6 pieces, and I really liked the progress I was making, but I couldn't make a corner piece. To be honest, hoping i can get someone else to do it unless I can just magically figure it out.

I know I wanted a curved edge, originally, but at this point I might even go for something else, if not just making more variations - like a curved corner, and a angled corner, a 90 degree corner. Either way, I'm honestly not seeing either come from me. I might still make a broken bridge, but that's pretty much it.

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Small spell mod

Hey, this is a little mod I made several years ago. I added in some combat versions of a few low level nature spells and added a version of "Charged Fist" that can be cast on party members. It never made sense to me that it was a self only spell. I made the mod for Mark, now known as that guy that can transmute ALL! I imported the skrit and such for the transmute all spell and thus the mod will work with both original Dungeon Siege and LoA. Yup, I tested it. Wink


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Bow stuff

I've been fooling around with weapon textures.


Azure bow - not my texture, it's b_i_cav_gems-04-static. I like it!




Fire bow.




Another fire bow.

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Hats Boots Shields

And gloves.

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Clipping issues (that means YOU, catmansion dudes)

So I was thinking some more about the clipping/shield grip issue that Lili was having with her Catmansion male models. After looking at the character in various types of armor I noticed that the worst clipping was with type 1 and type 2 armor. Type 3 and 4 had no clipping since the armor lookup is different for those meshes. The was some very minor clipping with the robe model but it was the sleeves and not the gloves.

First I changed the armor lookup.

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