forums | blogs | polls | tutorials | downloads | rules | help

Allright then, Let's Get Started!

Araknuum's picture

First, let me apologize for the long unanswered tantalizer, I've had my hands full managing my bands online presence, and battening down my wilderness home for winter. I'm sorry.

Smile

Now, Back to Yesterhaven.

As many of you know, Iryan has lovingly and painstakingly been converting the rest of DS1 into DS2, continuing the work done by Killergremal on the utreaen Peninsula and Return to Arhok maps. I mentioned I was into story writing in the Mod thread while trying to get it all working, and Iryan offered me the opportunity to flesh out the story elements of these worlds, both by editing and adding to the conversations, lore, and quest descriptions. As I mentioned before, I started with Yesterhaven to get a feel mostly, for the scope of work I was taking on, but also because it was the shortest map available before Killergremal updated (and thus informed me for the first time about) Arhok. Smile

Presently, I'm just leaving the 'Dead' version of town, heading into the clutches of a skeleton army. Up to this point, in the initial winter version of town, I discovered a few discrepancies between the original and DS2 versions, mainly dealing with the new roles many of the townspeople had been given in order to implement the new merchant features of DS2. Conversations with these NPC's hadn't undergone any changes between the two, but this led to unqualified responses by the character, which indicated the need to modify these conversations a bit. Basically, Irri was accepting offers that hadn't been made!

This last image, showing the conversation with Scribe Redric, demonstrates another needed revision to the conversations, that I had missed before talking to him. Because the conversations weren't altered from the originals, that meant the format for the coding of these conversations in the .gas remained in the style of DS1, and weren't displaying fully. Only the text at the end of an actor's conversation string was being displayed, severely truncating the lore of the game. I told Iryan about this and he told me that his concentration had been on the meatier aspects of the mod, and thus, conversations such as this had yet to be updated. I ask him for, and recieved, a little tutorial on conversations coding for DS2 and have begun the process of rebuilding these conversations to display correctly. I hope I'm up for the challenge. Smile

Another aspect of my work on Yesterhaven, centers around the implementation of banter between playable characters. So far, beyond a few typos and grammatical errors, the banters between Irri and Fiathna have been engaging and humorous, if a bit short. Her story of appearing in Yesterhaven magically is a bit jarring in the sense of lore, but viable enough not to warrant much scrutiny considering your own 'magical' appearance. I'm just getting into the lore of Yesterhaven, but I have sufficient, recent experience with that of DS2 and BW to begin a profile on Fiathna, and begin writing her into Yesterhaven smoothly and believably....The work continues. Smile

blogs: 

Comments

Araknuum's picture

Smile

Just finished revising the full conversation files of both the wintery and haunted versions of town. I got on a roll when I realized how easy it was.

Winter Town Revisions:

  • Shepherd Trini full original text added, response 2 revised, and she now offer's Norricks dog to the player
  • Revised single response to Mayor Gwilin and punctuation of secondary text fixed
  • Responses to Gwendolyn revised
  • Full convo with Scribe Redric added and responses revised
  • First response to Rho Kellan revised
  • Assistant Undertaker now offers reagents to the player and responses revised
  • Undertaker now offers corpse summoning and responses revised
  • Edited Fiathna 'show_hire_stats' text to reflect her role as a mage/healer

Haunted Town Revisions:

  • Responses to Rho Kellan Revised
  • Responses to Shepherd Trini Revised
  • Full text added to Scribe Redric, offers enchantment now and responses revised
  • Responses to assistant undertakers ghost revised
  • Overhaul of Tajj party join/reject/disband convo to reflect his individuality and race
  • Changes to Captain quest convo that seem to have left it slightly broken, repeating the quest flick whenever you talk to him, not sure how to fix this.
  • Full text of Undertaker convo added and responses revised

Hopefully, the town of Yesterhaven will now be a much more understandable place, as many of these edits work to clarify the roles of the townspeople and now include the full lore from the original game.